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TangibleJS | JavaScript & Physical Computing

JavaScript & Physical Computing

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TangibleJS | JavaScript & Physical Computing | tangiblejs.com Reviews
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JavaScript & Physical Computing
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2 code libraries
3 animation
4 audio
5 computer vision
6 frameworks
7 gestures
8 image processing
9 physics
10 projection mapping
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articles,code libraries,animation,audio,computer vision,frameworks,gestures,image processing,physics,projection mapping,protocol support,robotics,utilities,video processing,virtual reality,training workshops,jean philippe côté,read article,timbre js,gsap
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TangibleJS | JavaScript & Physical Computing | tangiblejs.com Reviews

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JavaScript & Physical Computing

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1

3D Archives - TangibleJS

http://tangiblejs.com/libraries/3d

JavaScript and Physical Computing. Babylon.js is a complete JavaScript framework for building 3D games with HTML5, WebGL and Web Audio. Http:/ www.babylonjs.com/. Https:/ github.com/BabylonJS/Babylon.js. Threejs is a cross-browser JavaScript library/API used to create, display and animate GPU-accelerated 3D computer graphics. Three.js uses WebGL. Mdash; DESIGN: CHRISTIAN DUGAS. Subscribe to our newsletter. Please enter a valid email address. Please enter your first name. Please enter your last name.

2

Projection Mapping Archives - TangibleJS

http://tangiblejs.com/libraries/projection-mapping

JavaScript and Physical Computing. Code Libraries: Projection Mapping. Maptastic is a JavaScript library that uses CSS to deform any DOM-element with CSS. It is particularly useful in a projection mapping context to adjust the projected page to the physical context. Because it uses CSS3 transformations, this library is quite performant. Mdash; DESIGN: CHRISTIAN DUGAS. Subscribe to our newsletter. Please enter a valid email address. Please enter your first name. Please enter your last name.

3

Robotics Archives - TangibleJS

http://tangiblejs.com/libraries/robotics

JavaScript and Physical Computing. Johnny-Five is a robotics and IoT programming framework based on the Firmata protocol. Johnny-Five programs can be written for Arduino (all models), Electric Imp, Beagle Bone, Intel Galileo and Edison, Linino One, Pinoccio, pcDuino3, Raspberry Pi, Spark Core, TI Launchpad and more! Mdash; DESIGN: CHRISTIAN DUGAS. Subscribe to our newsletter. Please enter a valid email address. Please enter your first name. Please enter your last name. Please enter a username.

4

Physics Archives - TangibleJS

http://tangiblejs.com/libraries/physics

JavaScript and Physical Computing. The p2.js library is a 2D rigid body physics engine written in JavaScript. It includes collision detection, friction, restitution, motors, springs, advanced constraints and various shape types. Https:/ schteppe.github.io/p2.js/. Https:/ github.com/schteppe/p2.js. A lightweight physics engine, written in CoffeeScript. It works with the canvas, the DOM and WebGL. Box2dweb is a physics engine ported from Box2dFlash which, itself, was a port of the original Box2D.

5

Articles Archives - TangibleJS

http://tangiblejs.com/./posts

JavaScript and Physical Computing. Sensing The World (For Web Developers). NWjs & Electron Compared (2016 Edition). NWjs, Johnny-Five & Arduino: A Wicked Trio. The Gamepad API & Physical Computing. Web MIDI: Music and Show Control in the Browser. Earlier this year, Google released Chrome 43. This release marked the official introduction of an amazing new feature: MIDI in the browser! NWjs & Electron Compared. If you wish to create a native desktop application from web technologies, the open source world ...

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How to use two fullscreen windows in two monitors with Adobe AIR | Jean-Philippe Côté

http://cote.cc/blog/how-to-use-two-fullscreen-windows-in-two-monitors-with-adobe-air

Generative art, JavaScript, web, physical computing, music, tech, photo and other random stuff. April 10, 2014. How to use two fullscreen windows in two monitors with Adobe AIR. In my physical computing classes, the need often arises to display content on more than one video output (monitors, projectors, etc.) from a single AIR application. While this is certainly possible, my students often have a hard time figuring it out. This is why I put together this little tutorial. FULL SCREEN INTERACTIVE ;.

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Tutorial | Jean-Philippe Côté

http://cote.cc/tag/tutorial

Generative art, JavaScript, web, physical computing, music, tech, photo and other random stuff. April 10, 2014. How to use two fullscreen windows in two monitors with Adobe AIR. June 20, 2013. Using multiple Starling instances in multiple native windows. It might not be obvious at first but multiple Starling instances can be run concurrently. They can even be attached to the. April 4, 2013. Using the Nape v2.0 Physics Engine in ActionScript 3. Obsolete. This new version now fully works with Nape&#821...

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Adobe AIR | Jean-Philippe Côté

http://cote.cc/tag/adobe-air

Generative art, JavaScript, web, physical computing, music, tech, photo and other random stuff. April 10, 2014. How to use two fullscreen windows in two monitors with Adobe AIR. February 14, 2014. Accurate Timing in ActionScript. I’m currently working on a music app for tablets and needed a metronome to synchronize musical events. Simple enough, right? Metronome – An ActionScript metronome more precise than the ol’ Timer. June 20, 2013. Using multiple Starling instances in multiple native windows. Object...

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Algorithmic Art | Jean-Philippe Côté

http://cote.cc/page/2

Generative art, JavaScript, web, physical computing, music, tech, photo and other random stuff. June 16, 2015. This time I’m moving away from micro-lines and using macro-line segments. Please view in full screen for better experience. 51cm x 51cm (20 x 20 ). Original gallery-quality giclée print. Hand signed, dated and numbered (edition limited to 7),. Includes certificate of authenticity. June 16, 2015. 51cm x 51cm (20 x 20 ). Original gallery-quality giclée print. Includes certificate of authenticity.

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Jean-Philippe | Jean-Philippe Côté

http://cote.cc/author/jpcote

Generative art, JavaScript, web, physical computing, music, tech, photo and other random stuff. Tame the Web MIDI API with my new WebMidi Library. November 3, 2015. June 16, 2015. June 16, 2015. The Truth Shall Set You…. May 18, 2015. May 18, 2015.

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Your Shopping Cart | Jean-Philippe Côté

http://cote.cc/store/cart

Generative art, JavaScript, web, physical computing, music, tech, photo and other random stuff. Your Cart Is Empty.

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Accurate Timing in ActionScript | Jean-Philippe Côté

http://cote.cc/blog/accurate-timing-in-actionscript

Generative art, JavaScript, web, physical computing, music, tech, photo and other random stuff. February 14, 2014. Accurate Timing in ActionScript. I’m currently working on a music app for tablets and needed a metronome to synchronize musical events. Simple enough, right? Well, it turns out that creating an accurate time-reference in ActionScript is not as easy as I initially thought it would be. If you are facing similar timing problems, I encourage you to read on…. What this means is that the. 72 secon...

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ActionScript 3 | Jean-Philippe Côté

http://cote.cc/tag/actionscript-3

Generative art, JavaScript, web, physical computing, music, tech, photo and other random stuff. April 10, 2014. How to use two fullscreen windows in two monitors with Adobe AIR. February 14, 2014. Accurate Timing in ActionScript. I’m currently working on a music app for tablets and needed a metronome to synchronize musical events. Simple enough, right? Metronome – An ActionScript metronome more precise than the ol’ Timer. January 31, 2014. Using the Flash Platform in Physical Computing Projects. The Flas...

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About this site | Jean-Philippe Côté

http://cote.cc/about

Generative art, JavaScript, web, physical computing, music, tech, photo and other random stuff. This site is my own personal mnemonic device. It is a mostly random accumulation of artistico-techno-babble that a small collection of ill-adjusted nerds like me might find useful. Expected themes are : art, physical computing, web, music, photography, programming and perhaps some gratuitious assertions regarding my atheism and its ontological role in the forging of my constructivist epistemology. Oh well.

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JavaScript and Physical Computing. Using Phidgets sensors in JavaScript. August 4, 2015. In a typical physical computing project, you will need to gather input from the real world. For instance, you may need to sense distance to an object, vibration level, gps position, amount of light, air pressure, force applied, etc. How can you bring that external information in your JavaScript-based physical computing project? Getting started with physical computing in JavaScript. May 15, 2015. March 18, 2015. The N...

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