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Tech Art Tiki

Tech Art Tiki is Adam Pletchers blog for Technical Artists in videogame development.

http://techarttiki.blogspot.com/

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Tech Art Tiki | techarttiki.blogspot.com Reviews

https://techarttiki.blogspot.com

Tech Art Tiki is Adam Pletchers blog for Technical Artists in videogame development.

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1

Tech Art Tiki: August 2008

http://techarttiki.blogspot.com/2008_08_01_archive.html

If it ain't broke, it will be soon. Friday, August 29, 2008. Read-only Windows files with Python. How do you use Python to get or change read-only/writeable access on files in Windows? The Python docs don't answer this in a direct manner. Here's one option using only the standard library. You may prefer the pywin32 extensions. For this sort of thing. Or, more concisely with win32:. Using win32 you can also set other Windows file attributes (unlike os.chmod. But read/write is usually all I care about.

2

Tech Art Tiki: March 2009

http://techarttiki.blogspot.com/2009_03_01_archive.html

If it ain't broke, it will be soon. Tuesday, March 24, 2009. Volition at GDC 2009. Hey if you're at this year's Game Developers Conference. Be sure to check out the talks from my co-workers. Volition. Has a strong showing this year, with plenty of great tech artist material. Blowing Up the Outside World: Destruction Done the Next Gen Way. By Eric Arnold and Jeff Hanna. This session presents an in-depth look at the tools and technologies used to make a truly destructible world for RED FACTION: GUERRILLA.

3

Tech Art Tiki: December 2011

http://techarttiki.blogspot.com/2011_12_01_archive.html

If it ain't broke, it will be soon. Monday, December 5, 2011. Py2exe, Windows 7 and Vista. I don't use py2exe. Very often, but it can be a useful tool for environments that may not have an existing Python installation. I recently used py2exe on my Windows 7 PC to build a small tasktray tool. The resulting executable ran fine on my PC (doesn't it always? But threw an exception on any Vista PC it was run on. File "win32com init .pyo", line 5, in. File "win32api.pyo", line 12, in. Subscribe to: Posts (Atom).

4

Tech Art Tiki: January 2012

http://techarttiki.blogspot.com/2012_01_01_archive.html

If it ain't broke, it will be soon. Sunday, January 29, 2012. Old is the new new. If you're seeing old posts of mine on the RSS feed, I apologize. The code syntax highlighter I use stopped working and I had to modify several posts to get it working again. For unknown reasons that causes the feed to treat them as new. If anyone else uses Blogger and knows how to avoid that, please enlighten me. Monday, January 9, 2012. GDC 2012 Tech Artist Boot Camp Announcement. I spoke at the TABC last year. This all-da...

5

Tech Art Tiki: Perforce Python API Basics

http://techarttiki.blogspot.com/2012/03/perforce-python-api-basics.html

If it ain't broke, it will be soon. Thursday, March 1, 2012. Perforce Python API Basics. Many Python users working with Perforce believe that calling out to "p4.exe" with subprocess is the only method available. Perforce actually maintains free, native API packages. Here is a dead-simple example, showing how to use the Perforce Python API to sync all files in a certain depot folder. You can also use the "with" statement to easily manage the connection, automatically disconnecting when that block of code ...

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crownandtrident.blogspot.com crownandtrident.blogspot.com

Crown and Trident: September 2008

http://crownandtrident.blogspot.com/2008_09_01_archive.html

The life and times of Ben Deda, Artist and Engineer. Thursday, September 25, 2008. Python and Alienbrain :. I have been looking into accessing the COM interfaces of several programs lately. There is a lot of great material on the subject on Adam Pletchers blog. On the subject. One thing he doesn't cover is interfacing with source control. There are many flavors including subversion, cvs, Perforce, Starteam, VSS, and in our case at Meggitt, Alienbrain. Com param.Command = "ProjectLoadEx". SObjectType = co...

crownandtrident.blogspot.com crownandtrident.blogspot.com

Crown and Trident: December 2008

http://crownandtrident.blogspot.com/2008_12_01_archive.html

The life and times of Ben Deda, Artist and Engineer. Monday, December 22, 2008. J2EE in the Production Toolkit :. What's better than free software? Free software that kicks ass! Apache Tomcat is one of these freebies with all the trimmings. It's a light-weight web app server designed to allow remote access to the applications it exposes, while providing a well developed security model. Free, plus a few hours to put it all together! Orgapache.catalina.servlets.CGIServlet. Posted by Ben Deda. I am a 3d art...

kobayashystips.blogspot.com kobayashystips.blogspot.com

Kobayashy's Tips: Softimage 2010 demo

http://kobayashystips.blogspot.com/2009/09/softimage-2010-demo.html

Tips and tricks for Autodesk Maya and Softimage. Thursday, September 17, 2009. The Softimage 2010 version is finally out. You can download the demo on the Autodesk web site. Http:/ usa.autodesk.com/adsk/servlet/pc/index? I was happy to see that it comes with Mental Ray version 3.7.55 . Maya uses version 3.7.53. It is nice that both software are finally using the same version. Softimage was always one Mental Ray version behind. August 13, 2011 at 8:45 AM. I liked it so much and very interesting, too!

kobayashystips.blogspot.com kobayashystips.blogspot.com

Kobayashy's Tips: Physical Sun and Sky in Softimage

http://kobayashystips.blogspot.com/2009/09/physical-sun-and-sky-in-softimage.html

Tips and tricks for Autodesk Maya and Softimage. Friday, September 4, 2009. Physical Sun and Sky in Softimage. If you have used the Physical Sun and Sky in Maya and Softimage, you may have noticed that in Softimage the setup is halfway done. Only the sky is created, no lens shader is used and the Sun is using a soft light shader instead of the physical sun shader. Download the addon here. The plugin will create the physical Sky shader in the pass environment stack. In the Physical Sun shader you will not...

kobayashystips.blogspot.com kobayashystips.blogspot.com

Kobayashy's Tips: Physical Sun And Sky addon Update

http://kobayashystips.blogspot.com/2009/09/physical-sun-and-sky-in-softimage_21.html

Tips and tricks for Autodesk Maya and Softimage. Monday, September 21, 2009. Physical Sun And Sky addon Update. I have updated the Physical Sun and Sky plugin for Softimage. This update fix the bug where if you pick a light source instead of creating a new one the script would crash. You can grab the version 1.1 here. Thanks to Robert for finding this bug. September 23, 2009 at 2:28 AM. October 28, 2009 at 9:37 AM. Merci monsieur Berger et Mr.Moodie! February 7, 2010 at 4:29 PM. August 13, 2011 at 8:45 AM.

kobayashystips.blogspot.com kobayashystips.blogspot.com

Kobayashy's Tips: Linear Workflow dedicated website

http://kobayashystips.blogspot.com/2009/09/linear-workflow-dedicated-website.html

Tips and tricks for Autodesk Maya and Softimage. Wednesday, September 30, 2009. Linear Workflow dedicated website. Master Zap have launched a site on linear workflow http:/ www.lysator.liu.se/ zap/lwf/. There is nothing much on there at the moment but it will surely gets filled with a good amount of great information in the near futur. I thought it was worth talking about that site, you should check it out regularly.I know I will. January 21, 2010 at 8:32 PM. Hi, thanks for the site! View my complete pro...

kobayashystips.blogspot.com kobayashystips.blogspot.com

Kobayashy's Tips: March 2010

http://kobayashystips.blogspot.com/2010_03_01_archive.html

Tips and tricks for Autodesk Maya and Softimage. Wednesday, March 10, 2010. Mia material texture hardware display problem. In Maya any duplicated a mia material, mia material x or mia material x passes, do not display the textures in the hardware display properly. You end up with a bunch of black objects. You can run this script to fix the problem. Download the script and copy the mel file in any script folder, call the command fixMiaHardwareShading(). In the script editor to execute the script.

kobayashystips.blogspot.com kobayashystips.blogspot.com

Kobayashy's Tips: k_progressiveRendering in MmmmTools

http://kobayashystips.blogspot.com/2010/04/kprogressiverendering-in-mmmmtools.html

Tips and tricks for Autodesk Maya and Softimage. Monday, April 5, 2010. K progressiveRendering in MmmmTools. Joe Crawford the creator MmmmTools. Have included my script k progressiveRendering. As downloadable package in the MmmmTools. The tools automate the download and the installation of the k progressiveRendering script, but it does not include the Render Window icon implementation. April 5, 2010 at 5:43 PM. But it does not include the Render. October 15, 2010 at 12:48 AM. June 17, 2011 at 3:27 PM.

kobayashystips.blogspot.com kobayashystips.blogspot.com

Kobayashy's Tips: September 2009

http://kobayashystips.blogspot.com/2009_09_01_archive.html

Tips and tricks for Autodesk Maya and Softimage. Wednesday, September 30, 2009. Linear Workflow dedicated website. Master Zap have launched a site on linear workflow http:/ www.lysator.liu.se/ zap/lwf/. There is nothing much on there at the moment but it will surely gets filled with a good amount of great information in the near futur. I thought it was worth talking about that site, you should check it out regularly.I know I will. Monday, September 21, 2009. Physical Sun And Sky addon Update. Which can b...

kellysnapka.com kellysnapka.com

Saints Row 3 « Kelly Snapka

http://www.kellysnapka.com/my_career/games/saints-row-3

Follow me on Twitter! Games I’ve Worked On. Saints Row The Third. You need to install or upgrade Flash Player to view this content, install or upgrade by clicking here. Official Site: www.saintsrow.com. Wikipedia: en.wikipedia.org/wiki/Saints Row the Third. My role shifted over the course of the project from being the Studio Art Director and then moving into a Product Art Director overseeing Outsourcing role when I began working remotely from the studio. As Studio Art Director:. Example PC Outfit Jobsheet.

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The eternal quest to improve videogame development, one stupid script at a time. Wednesday, February 20, 2013. Why retarget missing bitmaps in 3ds Max? I was just reading a blog post by Nick Covington. About retargeting missing bitmaps in 3ds Max scenes. He has a perfectly clever idea for doing so, but I wondered why I've never needed to write something similar for my users. Or rather, why so many people feel that bitmap retargeting is necessary? So am I missing something? I don't, but mileage might vary.

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