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The Undesigner

Wednesday, September 11, 2013. Source: http:/ vgmdb.net/album/22728. Yeah, so, kinda funny how for some reason listening to Mega Man X. Related musical arrangements always leads me to sudden revelations about that series' gameplay, huh? This time the album in question was Mega Man XA. A fan album containing a variety of tracks from various well-known games of all genres rearranged in the sample set from the SNES Mega Man X. What twists on the classic mechanics might have been present? My bet is Venom Vip...

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The Undesigner | theundesigning.blogspot.com Reviews
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Wednesday, September 11, 2013. Source: http:/ vgmdb.net/album/22728. Yeah, so, kinda funny how for some reason listening to Mega Man X. Related musical arrangements always leads me to sudden revelations about that series' gameplay, huh? This time the album in question was Mega Man XA. A fan album containing a variety of tracks from various well-known games of all genres rearranged in the sample set from the SNES Mega Man X. What twists on the classic mechanics might have been present? My bet is Venom Vip...
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1 the undesigner
2 more random thoughts
3 their stages
4 sorry
5 no comments
6 email this
7 blogthis
8 share to twitter
9 share to facebook
10 share to pinterest
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the undesigner,more random thoughts,their stages,sorry,no comments,email this,blogthis,share to twitter,share to facebook,share to pinterest,dragoncon,introduction,part 1 refrain,part 2 thema,part 3 episode,part 4 variation,part 5 crescendo,part 6 scherzo
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The Undesigner | theundesigning.blogspot.com Reviews

https://theundesigning.blogspot.com

Wednesday, September 11, 2013. Source: http:/ vgmdb.net/album/22728. Yeah, so, kinda funny how for some reason listening to Mega Man X. Related musical arrangements always leads me to sudden revelations about that series' gameplay, huh? This time the album in question was Mega Man XA. A fan album containing a variety of tracks from various well-known games of all genres rearranged in the sample set from the SNES Mega Man X. What twists on the classic mechanics might have been present? My bet is Venom Vip...

INTERNAL PAGES

theundesigning.blogspot.com theundesigning.blogspot.com
1

The Undesigner: DragonCon

http://www.theundesigning.blogspot.com/2013/09/dragoncon.html

Monday, September 2, 2013. After reading over my last post, I realize that in my excitement over resuming updates I allowed myself to become overly verbose, so I'll correct that with my promised DragonCon post. Too crowded, not enough game panels. No Project M was played. Enjoyed my own costume. Took pictures and will add them later. Tired now, still debating whether or not to do a Fire Man's Stage analysis or just skip to the good stuff. Happy Labor Day. Updates will continue at some pace.

2

The Undesigner: March 2013

http://www.theundesigning.blogspot.com/2013_03_01_archive.html

Friday, March 29, 2013. Mega Man I: Intro, Bomb Man. Introduction: Mega Man I. The first game in any series tends as a rule to be a little rough. Mega Man I. In comparison to the rest of the series:. Due to inferior design choices (which I assume were due to inexperience) and the lack of any difficulty-moderating mechanisms (notably E-Tanks, which were added in the very next game), the game has a much more frustrating learning curve than later games, especially towards the end. As in Mega Man II. Movemen...

3

The Undesigner: Mega Man I: Ice Man's Stage Video Comparison

http://www.theundesigning.blogspot.com/2013/06/mega-man-i-ice-mans-stage-video.html

Sunday, June 2, 2013. Mega Man I: Ice Man's Stage Video Comparison. CORRECTION: I know there are three runs in the video, not two, as it states in the beginning text. This is because I was originally planning to show the death as part of the first run instead of dividing them, and forgot to change the text once I changed my mind. It isn't worth going back and rerendering and reposting the video now. Subscribe to: Post Comments (Atom). Maryland, United States. View my complete profile.

4

The Undesigner: September 2013

http://www.theundesigning.blogspot.com/2013_09_01_archive.html

Wednesday, September 11, 2013. Source: http:/ vgmdb.net/album/22728. Yeah, so, kinda funny how for some reason listening to Mega Man X. Related musical arrangements always leads me to sudden revelations about that series' gameplay, huh? This time the album in question was Mega Man XA. A fan album containing a variety of tracks from various well-known games of all genres rearranged in the sample set from the SNES Mega Man X. What twists on the classic mechanics might have been present? My bet is Venom Vip...

5

The Undesigner: More Random Thoughts

http://www.theundesigning.blogspot.com/2013/09/more-random-thoughts.html

Wednesday, September 11, 2013. Source: http:/ vgmdb.net/album/22728. Yeah, so, kinda funny how for some reason listening to Mega Man X. Related musical arrangements always leads me to sudden revelations about that series' gameplay, huh? This time the album in question was Mega Man XA. A fan album containing a variety of tracks from various well-known games of all genres rearranged in the sample set from the SNES Mega Man X. What twists on the classic mechanics might have been present? My bet is Venom Vip...

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elyzius.blogspot.com elyzius.blogspot.com

Elyzius's Game Laboratory: April 2013

http://elyzius.blogspot.com/2013_04_01_archive.html

The journal and tutorials of the mad game developer Elyzius. Wednesday, April 10, 2013. I’ve been playing around with a program called Sculptris. That said, there are still a few kinks in this application that Pixologic needs to iron out. As the poly count of a model increases, so does the chance of Sculptris suddenly crashing. Fortunately, Sculptris saves the current work in progress periodically and seamlessly. Running it after a crash will automatically load its last save file. Mr boss' design lair.

elyzius.blogspot.com elyzius.blogspot.com

Elyzius's Game Laboratory: Post Mortem: Fat Men Can’t Jump

http://elyzius.blogspot.com/2012/11/post-mortem-fat-men-cant-jump.html

The journal and tutorials of the mad game developer Elyzius. Friday, November 30, 2012. Post Mortem: Fat Men Can’t Jump. This is the first of hopefully many blog posts in which I dissect a game of mine after receiving feedback on it. The subject of this particular autopsy is my very first Flash game called “Fat Men Can’t Jump.” This game has the dubious distinction of being only one of two entries to the Game in Ten Days. A GiTD with an AI? Hurray I won. But there is no replay value. S physics and mechan...

elyzius.blogspot.com elyzius.blogspot.com

Elyzius's Game Laboratory: Pay-to-Win Games, Part 2: Money-Making Secrets

http://elyzius.blogspot.com/2013/08/pay-to-win-games-part-2-money-making.html

The journal and tutorials of the mad game developer Elyzius. Friday, August 30, 2013. Pay-to-Win Games, Part 2: Money-Making Secrets. This is Part 2 of my series on designing pay-to-win games. Those who haven’t read Part 1 may read it here. Bulk Discounts on Premium Currency. The second type of premium item does not provide permanent stat boosts but helps in the completion of certain activities. Some premium items refill players’ energy so they can continue to do quests. Others accelerate t...It may seem...

elyzius.blogspot.com elyzius.blogspot.com

Elyzius's Game Laboratory: Sculptris is Great

http://elyzius.blogspot.com/2013/04/sculptris-is-great.html

The journal and tutorials of the mad game developer Elyzius. Wednesday, April 10, 2013. I’ve been playing around with a program called Sculptris. That said, there are still a few kinks in this application that Pixologic needs to iron out. As the poly count of a model increases, so does the chance of Sculptris suddenly crashing. Fortunately, Sculptris saves the current work in progress periodically and seamlessly. Running it after a crash will automatically load its last save file. Mr boss' design lair.

elyzius.blogspot.com elyzius.blogspot.com

Elyzius's Game Laboratory: Post Mortem: The Proper Care and Feeding of Your Demons

http://elyzius.blogspot.com/2013/05/post-mortem-proper-care-and-feeding-of.html

The journal and tutorials of the mad game developer Elyzius. Friday, May 17, 2013. Post Mortem: The Proper Care and Feeding of Your Demons. By the time I was deep into the development of this game, I started to worry that deeply religious people might take offense to it. Fortunately, religious beliefs were never an issue among the players who commented on my game. My game didn’t win the contest, but it didn’t do too shabbily in terms of number of votes garnered. Early during the voting pe...Love the grap...

elyzius.blogspot.com elyzius.blogspot.com

Elyzius's Game Laboratory: July 2013

http://elyzius.blogspot.com/2013_07_01_archive.html

The journal and tutorials of the mad game developer Elyzius. Monday, July 8, 2013. Before You Make an MMORPG. Once upon a time, there was a guy who had acquired some game development experience by working for a number of professional studios. He didn’t start out making an MMORPG though. As part of a development team, he worked on a mediocre sidescroller about a mutated monkey and on a decent game about a bat who was a circus acro-bat. (Get it? Because of the developers’ prior experience in making v...

elyzius.blogspot.com elyzius.blogspot.com

Elyzius's Game Laboratory: February 2013

http://elyzius.blogspot.com/2013_02_01_archive.html

The journal and tutorials of the mad game developer Elyzius. Friday, February 22, 2013. Its Name Is Mud. The model that I designed is so simple that it only took me two days to construct and texture its mesh. The weekend is just around the corner, so I doubt if I’ll be able to work on it then. Nevertheless, I hope to finish the golem’s tile sheet by early next week. Sunday, February 10, 2013. Tutorial: Rigging a Bow in 3DS Max. If so, read on. Activate the Left or Right viewport. For this tutorial, I...

elyzius.blogspot.com elyzius.blogspot.com

Elyzius's Game Laboratory: August 2013

http://elyzius.blogspot.com/2013_08_01_archive.html

The journal and tutorials of the mad game developer Elyzius. Friday, August 30, 2013. Pay-to-Win Games, Part 2: Money-Making Secrets. This is Part 2 of my series on designing pay-to-win games. Those who haven’t read Part 1 may read it here. Bulk Discounts on Premium Currency. The second type of premium item does not provide permanent stat boosts but helps in the completion of certain activities. Some premium items refill players’ energy so they can continue to do quests. Others accelerate t...It may seem...

elyzius.blogspot.com elyzius.blogspot.com

Elyzius's Game Laboratory: Component-Oriented Programming

http://elyzius.blogspot.com/2013/05/component-oriented-programming.html

The journal and tutorials of the mad game developer Elyzius. Wednesday, May 15, 2013. All this is fairly new to me, so I’m in no position to talk about it at length. Instead, I’m posting the links to Drakim’s series of articles for future reference. Part 1 – A criticism of OOP in game development. Part 2 – Composition over inheritance. Part 3 – Events to the rescue! Part 4 – Examples and advanced techniques. Subscribe to: Post Comments (Atom). Post Mortem: The Proper Care and Feeding of Your D.

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Designing your life one day at a time. It seems we can’t find what you’re looking for. Perhaps searching can help. Follow Blog via Email. Enter your email address to follow this blog and receive notifications of new posts by email. Join 1 other follower. Color Cast Designs blog. Amelia and Me Crafts. Blog at WordPress.com. Fearfully, wonderfully made! Color Cast Designs blog. A blog about documenting the everyday with awesomeness. Crafting with Jen Shults. Amelia and Me Crafts. Blog at WordPress.com.

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The Undesigner

Wednesday, September 11, 2013. Source: http:/ vgmdb.net/album/22728. Yeah, so, kinda funny how for some reason listening to Mega Man X. Related musical arrangements always leads me to sudden revelations about that series' gameplay, huh? This time the album in question was Mega Man XA. A fan album containing a variety of tracks from various well-known games of all genres rearranged in the sample set from the SNES Mega Man X. What twists on the classic mechanics might have been present? My bet is Venom Vip...

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Buildings with a hundred floors,. Spinning 'round revolving doors. And i don't know where they'll take me. We will learn to soar up high; towards a carefree life. A city girl who loves peace and nature. Can't wait to travel around the world. Tuesday, June 16, 2015 / 11:10 PM. Yes, in fact, I dropped a tear when they won. And I conclude that . I miss playing basketball as a team. 939 It's the bottleneck but life doesn't end there. Friday, December 19, 2014 / 5:07 PM. แล วตอนน ก ไม สบาย เจ บคออย ร ส กไม ด ...

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Saturday, Aug. 15. Mere Phantoms, Trustfall, and Amara. 5 donation or you’re a jerk. All ages. No narcs, no drama. 9pm Anthems distro in tow. Anthems of the undesirable. THIS is good news. Proud of everyone who made it known that the Richmond and VA independent music scenes take violence against women and sexual assault seriously. Keep sexual assault out of punk rock. Keep sexual assault out of our communities. THESE DUDES ARE FROM NORFOLK! At Shush Factory (Norfolk. Ask a punk.). 7pm / $7 / All ages.

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