elyzius.blogspot.com
Elyzius's Game Laboratory: April 2013
http://elyzius.blogspot.com/2013_04_01_archive.html
The journal and tutorials of the mad game developer Elyzius. Wednesday, April 10, 2013. I’ve been playing around with a program called Sculptris. That said, there are still a few kinks in this application that Pixologic needs to iron out. As the poly count of a model increases, so does the chance of Sculptris suddenly crashing. Fortunately, Sculptris saves the current work in progress periodically and seamlessly. Running it after a crash will automatically load its last save file. Mr boss' design lair.
elyzius.blogspot.com
Elyzius's Game Laboratory: Post Mortem: Fat Men Can’t Jump
http://elyzius.blogspot.com/2012/11/post-mortem-fat-men-cant-jump.html
The journal and tutorials of the mad game developer Elyzius. Friday, November 30, 2012. Post Mortem: Fat Men Can’t Jump. This is the first of hopefully many blog posts in which I dissect a game of mine after receiving feedback on it. The subject of this particular autopsy is my very first Flash game called “Fat Men Can’t Jump.” This game has the dubious distinction of being only one of two entries to the Game in Ten Days. A GiTD with an AI? Hurray I won. But there is no replay value. S physics and mechan...
elyzius.blogspot.com
Elyzius's Game Laboratory: Pay-to-Win Games, Part 2: Money-Making Secrets
http://elyzius.blogspot.com/2013/08/pay-to-win-games-part-2-money-making.html
The journal and tutorials of the mad game developer Elyzius. Friday, August 30, 2013. Pay-to-Win Games, Part 2: Money-Making Secrets. This is Part 2 of my series on designing pay-to-win games. Those who haven’t read Part 1 may read it here. Bulk Discounts on Premium Currency. The second type of premium item does not provide permanent stat boosts but helps in the completion of certain activities. Some premium items refill players’ energy so they can continue to do quests. Others accelerate t...It may seem...
elyzius.blogspot.com
Elyzius's Game Laboratory: Sculptris is Great
http://elyzius.blogspot.com/2013/04/sculptris-is-great.html
The journal and tutorials of the mad game developer Elyzius. Wednesday, April 10, 2013. I’ve been playing around with a program called Sculptris. That said, there are still a few kinks in this application that Pixologic needs to iron out. As the poly count of a model increases, so does the chance of Sculptris suddenly crashing. Fortunately, Sculptris saves the current work in progress periodically and seamlessly. Running it after a crash will automatically load its last save file. Mr boss' design lair.
elyzius.blogspot.com
Elyzius's Game Laboratory: Post Mortem: The Proper Care and Feeding of Your Demons
http://elyzius.blogspot.com/2013/05/post-mortem-proper-care-and-feeding-of.html
The journal and tutorials of the mad game developer Elyzius. Friday, May 17, 2013. Post Mortem: The Proper Care and Feeding of Your Demons. By the time I was deep into the development of this game, I started to worry that deeply religious people might take offense to it. Fortunately, religious beliefs were never an issue among the players who commented on my game. My game didn’t win the contest, but it didn’t do too shabbily in terms of number of votes garnered. Early during the voting pe...Love the grap...
elyzius.blogspot.com
Elyzius's Game Laboratory: July 2013
http://elyzius.blogspot.com/2013_07_01_archive.html
The journal and tutorials of the mad game developer Elyzius. Monday, July 8, 2013. Before You Make an MMORPG. Once upon a time, there was a guy who had acquired some game development experience by working for a number of professional studios. He didn’t start out making an MMORPG though. As part of a development team, he worked on a mediocre sidescroller about a mutated monkey and on a decent game about a bat who was a circus acro-bat. (Get it? Because of the developers’ prior experience in making v...
elyzius.blogspot.com
Elyzius's Game Laboratory: February 2013
http://elyzius.blogspot.com/2013_02_01_archive.html
The journal and tutorials of the mad game developer Elyzius. Friday, February 22, 2013. Its Name Is Mud. The model that I designed is so simple that it only took me two days to construct and texture its mesh. The weekend is just around the corner, so I doubt if I’ll be able to work on it then. Nevertheless, I hope to finish the golem’s tile sheet by early next week. Sunday, February 10, 2013. Tutorial: Rigging a Bow in 3DS Max. If so, read on. Activate the Left or Right viewport. For this tutorial, I...
elyzius.blogspot.com
Elyzius's Game Laboratory: August 2013
http://elyzius.blogspot.com/2013_08_01_archive.html
The journal and tutorials of the mad game developer Elyzius. Friday, August 30, 2013. Pay-to-Win Games, Part 2: Money-Making Secrets. This is Part 2 of my series on designing pay-to-win games. Those who haven’t read Part 1 may read it here. Bulk Discounts on Premium Currency. The second type of premium item does not provide permanent stat boosts but helps in the completion of certain activities. Some premium items refill players’ energy so they can continue to do quests. Others accelerate t...It may seem...
elyzius.blogspot.com
Elyzius's Game Laboratory: Component-Oriented Programming
http://elyzius.blogspot.com/2013/05/component-oriented-programming.html
The journal and tutorials of the mad game developer Elyzius. Wednesday, May 15, 2013. All this is fairly new to me, so I’m in no position to talk about it at length. Instead, I’m posting the links to Drakim’s series of articles for future reference. Part 1 – A criticism of OOP in game development. Part 2 – Composition over inheritance. Part 3 – Events to the rescue! Part 4 – Examples and advanced techniques. Subscribe to: Post Comments (Atom). Post Mortem: The Proper Care and Feeding of Your D.