todistantlands.blogspot.com todistantlands.blogspot.com

todistantlands.blogspot.com

To Distant Lands

Wednesday, May 25, 2016. Alex Reviews an Indie Game: Naut. Is an adorable-looking, pay-what-you-want road trip simulator by LucieVitagé, Tom Victor, and Titouan Millet, of the Klondike Collective. One or two players control little astronauts as they drive (or scurry) across Mars, discovering new sites, spooky houses, and what's over the next hill. At its best, Naut. At least in theory. Naut. Mostly, though, it looks like this. What happened immediately after I hit "Flip the car". Immortal Athkan, take 2.

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To Distant Lands | todistantlands.blogspot.com Reviews
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Wednesday, May 25, 2016. Alex Reviews an Indie Game: Naut. Is an adorable-looking, pay-what-you-want road trip simulator by LucieVitagé, Tom Victor, and Titouan Millet, of the Klondike Collective. One or two players control little astronauts as they drive (or scurry) across Mars, discovering new sites, spooky houses, and what's over the next hill. At its best, Naut. At least in theory. Naut. Mostly, though, it looks like this. What happened immediately after I hit Flip the car. Immortal Athkan, take 2.
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To Distant Lands | todistantlands.blogspot.com Reviews

https://todistantlands.blogspot.com

Wednesday, May 25, 2016. Alex Reviews an Indie Game: Naut. Is an adorable-looking, pay-what-you-want road trip simulator by LucieVitagé, Tom Victor, and Titouan Millet, of the Klondike Collective. One or two players control little astronauts as they drive (or scurry) across Mars, discovering new sites, spooky houses, and what's over the next hill. At its best, Naut. At least in theory. Naut. Mostly, though, it looks like this. What happened immediately after I hit "Flip the car". Immortal Athkan, take 2.

INTERNAL PAGES

todistantlands.blogspot.com todistantlands.blogspot.com
1

To Distant Lands: Lunch-hour D&D

http://todistantlands.blogspot.com/2015/09/lunch-hour-d.html

Thursday, September 17, 2015. Okay so I was just doing my thang being on Google when Daniel Davis. Who also does a D&D Actual Play podcast. Asked this very interesting question:. Click the picture to go to the thread. This sent my mind reeling and here's where it went. Essentially the question at hand is How can I provide an interesting D&D session within very tight time constraints? I am reading in the following assumptions:. Each session is part of a longer campaign. Journey to the Center of the Earth.

2

To Distant Lands: Two session reports from San Serafin (as hastily mashed out on Facebook)

http://todistantlands.blogspot.com/2015/09/two-session-reports-from-san-serafin-as.html

Sunday, September 13, 2015. Two session reports from San Serafin (as hastily mashed out on Facebook). So I've been sick this weekend which should. Mean I'm miserable but instead I've been playing in Mateo. S San Serafin games. This is how I told it to my boyfriend via facebook chat:. Also this game i played in last night was so much fun. Ok so it was one of mat diaz's games. And he hacked red and pleasant land into this massive undead city where beasts, the dead, and the living are at war. And we got a c...

3

To Distant Lands: December 2014

http://todistantlands.blogspot.com/2014_12_01_archive.html

Monday, December 15, 2014. I just ran Into the Odd and it was Fun. I just ran my first session of Chris McDowall's. Into the Odd. Know what was cool? Everything. More specifically? A party managed to crawl 21 rooms worth of dungeon in under 3 hours. Now that's. Okay let's talk about it. But the answers were always to be found in Into the Odd'. S 25-or-so pages of rules, usually somewhere you'd expect them to be, under a heading that made sense. On with the session report. Even if you take the time to rea...

4

To Distant Lands: May 2016

http://todistantlands.blogspot.com/2016_05_01_archive.html

Wednesday, May 25, 2016. Alex Reviews an Indie Game: Naut. Is an adorable-looking, pay-what-you-want road trip simulator by LucieVitagé, Tom Victor, and Titouan Millet, of the Klondike Collective. One or two players control little astronauts as they drive (or scurry) across Mars, discovering new sites, spooky houses, and what's over the next hill. At its best, Naut. At least in theory. Naut. Mostly, though, it looks like this. What happened immediately after I hit "Flip the car". View my complete profile.

5

To Distant Lands: May 2015

http://todistantlands.blogspot.com/2015_05_01_archive.html

Monday, May 25, 2015. A while ago I raised the question on G about how you might bring something like Darkest Dungeon's Camping Actions into a tabletop RPG. I really like the idea of having a portion of play set aside to talking about how characters are unwinding - or not - after a hard day of adventuring. It seems like a wonderful beat to add to the adventuring day. So I've spent a lot of time thinking about it. Here's what I've come up with:. This is what bliss looks like. Roll under Int: Mend a sunder...

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To Distant Lands

Wednesday, May 25, 2016. Alex Reviews an Indie Game: Naut. Is an adorable-looking, pay-what-you-want road trip simulator by LucieVitagé, Tom Victor, and Titouan Millet, of the Klondike Collective. One or two players control little astronauts as they drive (or scurry) across Mars, discovering new sites, spooky houses, and what's over the next hill. At its best, Naut. At least in theory. Naut. Mostly, though, it looks like this. What happened immediately after I hit "Flip the car". Immortal Athkan, take 2.

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