mergethefun.blogspot.com
Merge the Fun: OUR TEAM
http://mergethefun.blogspot.com/p/our-team.html
We are standing behind the project ROAR! With the technology background we have it is possible to see the interaction within boardgames in wide perspective by using AR, sensors or BLE devices. On the other side we understand the mechanics behind board games and we know how to keep their atmosphere and not to break the player experience with technology overload. On top of that we are experienced with the process of testing and evaluating hybrid games, which is pretty unique experience nowadays. Boardgames...
mergethefun.blogspot.com
Merge the Fun: How to name your game!
http://mergethefun.blogspot.com/2016/03/how-to-name-your-game.html
How to name your game! However in such a multitude of tasks, where all are equally important, some things tend to slip away if we don’t steel ourselves with rigour and good planning. And one of such important thing is the game name. Yes, as trifle as it seems, game name is hugely important and even long-lived, respected publishers tend to slip on time to time here. And we, beginners on the field of game design, can always fall into a trap with game naming. In fact, we here at Rombo Games. Well, to promot...
mergethefun.blogspot.com
Merge the Fun: Rombo Games Visit to Essen 2015
http://mergethefun.blogspot.com/2016/03/rombo-games-visit-to-essen-2015.html
Rombo Games Visit to Essen 2015. I know months has passed since we were in Essen presenting our games! It was during the time of our Kickstarter. So we didn't have time to show our experiences with you back in the day and here we are! This are the best pictures we got! By the way, visit to Essen was an amazing experience for us (regardless of the 10 hour long nigth trip xD). Deffinitivelly the best and biggest board game fair. You can buy, sell and play all kind of boardgames! Even the ones to be released.
mergethefun.blogspot.com
Merge the Fun: Game testing is hard!
http://mergethefun.blogspot.com/2016/03/game-testing-is-hard.html
Game testing is hard! Testing games is a chore. It is, truly, and a tiresome one too. Oh sure, we usually pull through with a smile plastered on our faces because no matter the feedback we get , we know it is for the betterment of the game in general. But let’s face it – testing games is an ordeal, hard, tedious and often frustrating, for many reasons really…. Firstly, because it really require us to walk out of our comfort zone. It is still valuable to test our game concept with family and friends!
SOCIAL ENGAGEMENT