musicingames.blogspot.com
Music Analysis and Generation in Video Games: Song Summoner: The Unsung Heroes
http://musicingames.blogspot.com/2008/08/song-summoner-unsung-heroes.html
Music Analysis and Generation in Video Games. Where music and gaming collide. Wednesday, August 13, 2008. Song Summoner: The Unsung Heroes. Http:/ www.dsfanboy.com/2008/07/08/ipods-new-square-enix-srpg-better-than-ffta2/. Uses musical resources on a platform with musical resources to spare. Does not actual analysis of music, Troopers generated from songs have no connection to the actual song. Subscribe to: Post Comments (Atom). LK – for Ableton Live and Midi control 1.2 arrives. This Is The End, My Friend.
nobodysplayground.blogspot.com
nobody's playground: What I discovered on my way to tearing a new one for Star Wars: The Force Unleashed.
http://nobodysplayground.blogspot.com/2008/09/what-i-discovered-on-my-way-to-tearing.html
I love games, video games and table top RPGs. Here is where I explore them. Friday, September 26. What I discovered on my way to tearing a new one for Star Wars: The Force Unleashed. For a time his honeyed words messed with my substandard issue brain and had me convinced that it would be worthwhile to follow his sage advice. You've probably already guessed that I was going to play through sW:TFu for that last piece of story - the gaming press had promised it was good! Apparently there's a thin line in th...
nobodysplayground.blogspot.com
nobody's playground: 10/01/2008 - 11/01/2008
http://nobodysplayground.blogspot.com/2008_10_01_archive.html
I love games, video games and table top RPGs. Here is where I explore them. Wednesday, October 22. And no, that has nothing to do with sexual activity. Get your mind out of that place, now! For his gaming interests, I am glad to say that gaming helps make me a better man. Links to this post. Tuesday, October 14. Nothing if not conventional. I may have already mentioned that I like table top role-playing games. Bugger that! Mental note: I'm not talking about DnD in any incarnation. I found I still dislike...
musicingames.blogspot.com
Music Analysis and Generation in Video Games: The function of sound in games
http://musicingames.blogspot.com/2009/03/function-of-sound-in-games.html
Music Analysis and Generation in Video Games. Where music and gaming collide. Wednesday, March 11, 2009. The function of sound in games. So what would such a framework look like? And it doesn’t take a huge step of faith to see how this can be applied to music in games: all we need to do is find a way to analyze how sound functions in game space. Luckily there’s a lot of overlap in how both games and music unfold over time. Subscribe to: Post Comments (Atom). This Is The End, My Friend.
inmachinam.blogspot.com
In Machinam: January 2010
http://inmachinam.blogspot.com/2010_01_01_archive.html
Games and their insides. Monday, January 18, 2010. So what am I enjoying about Dragon Age? I think it’s this: there’s a system, and I want to break it. Which seems like it might be a bad thing at first. Why would you want to trivialize the main form of gameplay by succeeding at another form of gameplay? So what am I talking about? What is the breakspace, and why is it interesting? Crossposted at Game Design Advance. Subscribe to: Posts (Atom). View my complete profile. Writing About Games I Read.
inmachinam.blogspot.com
In Machinam: Exploring the Breakspace
http://inmachinam.blogspot.com/2010/01/exploring-breakspace.html
Games and their insides. Monday, January 18, 2010. So what am I enjoying about Dragon Age? I think it’s this: there’s a system, and I want to break it. Which seems like it might be a bad thing at first. Why would you want to trivialize the main form of gameplay by succeeding at another form of gameplay? So what am I talking about? What is the breakspace, and why is it interesting? Crossposted at Game Design Advance. Id like to see more RPGs take the route of NOT making your choice of build across the gam...
inmachinam.blogspot.com
In Machinam: April 2010
http://inmachinam.blogspot.com/2010_04_01_archive.html
Games and their insides. Wednesday, April 21, 2010. The Fallacy of Simple Controls. Part of the genius of Cannabalt is the simplicity of its controls – there's only one button. Many Wii games have similarly simple interfaces – simple in that they're intuitive and easy for nearly anyone to pick up and understand on a basic level. However, the intuitive simplicity of these control schemes usually lead to a complexity in the long run that often is entirely overlooked. How could that be bad? The functions of...
inmachinam.blogspot.com
In Machinam: Interface as Gameplay
http://inmachinam.blogspot.com/2009/11/interface-as-gameplay.html
Games and their insides. Sunday, November 29, 2009. I'm not going to argue that Sirlin's wrong in criticizing Resident Evil 5's reload system (I've never even played the game) nor am I going to talk about the pros and cons of multiple building selection here (more on MBS here. A screencap from a youtube tutorial. Of quick reloading in RE5. It's actually kind of a cool emergent mechanic (or exploit, depending on how you look at things). How do you tell which one is which? In most games, we can break gamep...
unlimitedlivesblog.wordpress.com
Not So Unlimited After All | Unlimited Lives
https://unlimitedlivesblog.wordpress.com/2013/08/28/not-so-unlimited-after-all
Games, Music, and Oxford Commas. Laquo; Deleted Scenes:. Not So Unlimited After All. August 28, 2013. Unlimited Lives is dead. It never quite figured out what it wanted to be. On to the next thing, then. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). You are commenting using your WordPress.com account. ( Log Out. You are commenting using your Twitter account. ( Log Out. Notify me of new comments via email.
topboost.wordpress.com
January | 2010 | Religion, politics and videogames
https://topboost.wordpress.com/2010/01
Religion, politics and videogames. Archive for January, 2010 Monthly archive page. The Cost of a Wedding. On January 31, 2010. According to the wedding planning website The Knot. The average wedding costs $27,800. Conde Nast Bridal Media (Modern Bride, Bridal Magazine, Elegant Bride, etc) says the average wedding costs $27,852. A very similar figure to The Knot’s. The message they want to get across: the typical American couple spends $27,000 on their wedding. Asian American Action Fund.
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