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Versus CluClu Land

Wednesday, January 13, 2010. Let's make no mistake: Bayonetta. Is an embarrassment waiting to happen. To play this game in front of any human being over the age of 12- indeed,. Just to play it in front of yourself. An act of actual aesthetic and moral worth- is amplified to the point of palpable shame by. S relentless barrage of steaming tawdry nonsense. Some commentators have seen fit to praise this game's aesthetics, and it is worthwhile to note what one would be praising here. Does not present a.

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Versus CluClu Land | versusclucluland.blogspot.com Reviews
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Wednesday, January 13, 2010. Let's make no mistake: Bayonetta. Is an embarrassment waiting to happen. To play this game in front of any human being over the age of 12- indeed,. Just to play it in front of yourself. An act of actual aesthetic and moral worth- is amplified to the point of palpable shame by. S relentless barrage of steaming tawdry nonsense. Some commentators have seen fit to praise this game's aesthetics, and it is worthwhile to note what one would be praising here. Does not present a.
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Versus CluClu Land | versusclucluland.blogspot.com Reviews

https://versusclucluland.blogspot.com

Wednesday, January 13, 2010. Let's make no mistake: Bayonetta. Is an embarrassment waiting to happen. To play this game in front of any human being over the age of 12- indeed,. Just to play it in front of yourself. An act of actual aesthetic and moral worth- is amplified to the point of palpable shame by. S relentless barrage of steaming tawdry nonsense. Some commentators have seen fit to praise this game's aesthetics, and it is worthwhile to note what one would be praising here. Does not present a.

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versusclucluland.blogspot.com versusclucluland.blogspot.com
1

Versus CluClu Land: Bayonetta

http://versusclucluland.blogspot.com/2010/01/bayonetta.html

Wednesday, January 13, 2010. Let's make no mistake: Bayonetta. Is an embarrassment waiting to happen. To play this game in front of any human being over the age of 12- indeed,. Just to play it in front of yourself. An act of actual aesthetic and moral worth- is amplified to the point of palpable shame by. S relentless barrage of steaming tawdry nonsense. Some commentators have seen fit to praise this game's aesthetics, and it is worthwhile to note what one would be praising here. Does not present a.

2

Versus CluClu Land: Against my Better Judgement, I Discuss Citizen Kane and Maybe Art

http://versusclucluland.blogspot.com/2009/04/against-my-better-judgement-i-discuss.html

Wednesday, April 22, 2009. Against my Better Judgement, I Discuss Citizen Kane and Maybe Art. The video-games-writin' set has an odd set of preoccupations, and many of them hinge on the question of legitimacy. The is-games-art debate, the Citizen Kane o' games question, they're all about the stature of games in the cultural marketplace, where they stand in the artistic pecking order. Here's a hint: pretty fucking low. Supposing you try to understand it, which I cannot in good conscience recommend), will ...

3

Versus CluClu Land: King of Aughts: The Shock of the New

http://versusclucluland.blogspot.com/2009/12/king-of-aughts-shock-of-new.html

Wednesday, December 23, 2009. King of Aughts: The Shock of the New. Tetris. In June of 1984, a new light dawned on the world. Tetris was not a simulation of some extant human activity; when those blocks descended from the top of the well, something theretofore unimagined came into being. In 2009, a year defined by its parade of ocassionally-ingenious incremental refinements, we must celebrate the new. This is no time to cheer retrenchment. Grand Theft Auto III. There were radio stations. Get into a car.

4

Versus CluClu Land: January 2009

http://versusclucluland.blogspot.com/2009_01_01_archive.html

Wednesday, January 28, 2009. Getting to the Bottom of Candyland. I've been thinking about children's board games ever since I read Chris Dahlen favorably compare Chutes n' Ladders. Last fall. And then this week, I read a piece over on Boingboing in which Stephen Johnson (writer of the essential. Everything Bad is Good for You. A sampling: “what sort of message does Candy Land send to our kids? 8221;) The fascinating thing is that there's this whole battery of games-. This all seems wrong to me. Sid M...

5

Versus CluClu Land: June 2009

http://versusclucluland.blogspot.com/2009_06_01_archive.html

Monday, June 22, 2009. Is a curious case: the game that gets exactly one thing right. I may have spent some time in the past prattling on about the idea of a. But the bald truth is that in most circumstances a video game can get by, critically speaking, through dogged adherence to. Successful gameplay concept. Take. That is all it takes, folks. The cardinal achievement of. But it's never been done in a way that does justice to the particularities of embodied vision. No-death mechanic (actually an unusual...

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musicingames.blogspot.com musicingames.blogspot.com

Music Analysis and Generation in Video Games: Song Summoner: The Unsung Heroes

http://musicingames.blogspot.com/2008/08/song-summoner-unsung-heroes.html

Music Analysis and Generation in Video Games. Where music and gaming collide. Wednesday, August 13, 2008. Song Summoner: The Unsung Heroes. Http:/ www.dsfanboy.com/2008/07/08/ipods-new-square-enix-srpg-better-than-ffta2/. Uses musical resources on a platform with musical resources to spare. Does not actual analysis of music, Troopers generated from songs have no connection to the actual song. Subscribe to: Post Comments (Atom). LK – for Ableton Live and Midi control 1.2 arrives. This Is The End, My Friend.

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nobody's playground: What I discovered on my way to tearing a new one for Star Wars: The Force Unleashed.

http://nobodysplayground.blogspot.com/2008/09/what-i-discovered-on-my-way-to-tearing.html

I love games, video games and table top RPGs. Here is where I explore them. Friday, September 26. What I discovered on my way to tearing a new one for Star Wars: The Force Unleashed. For a time his honeyed words messed with my substandard issue brain and had me convinced that it would be worthwhile to follow his sage advice. You've probably already guessed that I was going to play through sW:TFu for that last piece of story - the gaming press had promised it was good! Apparently there's a thin line in th...

nobodysplayground.blogspot.com nobodysplayground.blogspot.com

nobody's playground: 10/01/2008 - 11/01/2008

http://nobodysplayground.blogspot.com/2008_10_01_archive.html

I love games, video games and table top RPGs. Here is where I explore them. Wednesday, October 22. And no, that has nothing to do with sexual activity. Get your mind out of that place, now! For his gaming interests, I am glad to say that gaming helps make me a better man. Links to this post. Tuesday, October 14. Nothing if not conventional. I may have already mentioned that I like table top role-playing games. Bugger that! Mental note: I'm not talking about DnD in any incarnation. I found I still dislike...

musicingames.blogspot.com musicingames.blogspot.com

Music Analysis and Generation in Video Games: The function of sound in games

http://musicingames.blogspot.com/2009/03/function-of-sound-in-games.html

Music Analysis and Generation in Video Games. Where music and gaming collide. Wednesday, March 11, 2009. The function of sound in games. So what would such a framework look like? And it doesn’t take a huge step of faith to see how this can be applied to music in games: all we need to do is find a way to analyze how sound functions in game space. Luckily there’s a lot of overlap in how both games and music unfold over time. Subscribe to: Post Comments (Atom). This Is The End, My Friend.

inmachinam.blogspot.com inmachinam.blogspot.com

In Machinam: January 2010

http://inmachinam.blogspot.com/2010_01_01_archive.html

Games and their insides. Monday, January 18, 2010. So what am I enjoying about Dragon Age? I think it’s this: there’s a system, and I want to break it. Which seems like it might be a bad thing at first. Why would you want to trivialize the main form of gameplay by succeeding at another form of gameplay? So what am I talking about? What is the breakspace, and why is it interesting? Crossposted at Game Design Advance. Subscribe to: Posts (Atom). View my complete profile. Writing About Games I Read.

inmachinam.blogspot.com inmachinam.blogspot.com

In Machinam: Exploring the Breakspace

http://inmachinam.blogspot.com/2010/01/exploring-breakspace.html

Games and their insides. Monday, January 18, 2010. So what am I enjoying about Dragon Age? I think it’s this: there’s a system, and I want to break it. Which seems like it might be a bad thing at first. Why would you want to trivialize the main form of gameplay by succeeding at another form of gameplay? So what am I talking about? What is the breakspace, and why is it interesting? Crossposted at Game Design Advance. Id like to see more RPGs take the route of NOT making your choice of build across the gam...

inmachinam.blogspot.com inmachinam.blogspot.com

In Machinam: April 2010

http://inmachinam.blogspot.com/2010_04_01_archive.html

Games and their insides. Wednesday, April 21, 2010. The Fallacy of Simple Controls. Part of the genius of Cannabalt is the simplicity of its controls – there's only one button. Many Wii games have similarly simple interfaces – simple in that they're intuitive and easy for nearly anyone to pick up and understand on a basic level. However, the intuitive simplicity of these control schemes usually lead to a complexity in the long run that often is entirely overlooked. How could that be bad? The functions of...

inmachinam.blogspot.com inmachinam.blogspot.com

In Machinam: Interface as Gameplay

http://inmachinam.blogspot.com/2009/11/interface-as-gameplay.html

Games and their insides. Sunday, November 29, 2009. I'm not going to argue that Sirlin's wrong in criticizing Resident Evil 5's reload system (I've never even played the game) nor am I going to talk about the pros and cons of multiple building selection here (more on MBS here. A screencap from a youtube tutorial. Of quick reloading in RE5. It's actually kind of a cool emergent mechanic (or exploit, depending on how you look at things). How do you tell which one is which? In most games, we can break gamep...

unlimitedlivesblog.wordpress.com unlimitedlivesblog.wordpress.com

Not So Unlimited After All | Unlimited Lives

https://unlimitedlivesblog.wordpress.com/2013/08/28/not-so-unlimited-after-all

Games, Music, and Oxford Commas. Laquo; Deleted Scenes:. Not So Unlimited After All. August 28, 2013. Unlimited Lives is dead. It never quite figured out what it wanted to be. On to the next thing, then. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). You are commenting using your WordPress.com account. ( Log Out. You are commenting using your Twitter account. ( Log Out. Notify me of new comments via email.

topboost.wordpress.com topboost.wordpress.com

January | 2010 | Religion, politics and videogames

https://topboost.wordpress.com/2010/01

Religion, politics and videogames. Archive for January, 2010 Monthly archive page. The Cost of a Wedding. On January 31, 2010. According to the wedding planning website The Knot. The average wedding costs $27,800. Conde Nast Bridal Media (Modern Bride, Bridal Magazine, Elegant Bride, etc) says the average wedding costs $27,852. A very similar figure to The Knot’s. The message they want to get across: the typical American couple spends $27,000 on their wedding. Asian American Action Fund.

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Slt moi c'est clovis je veux me faire le max d'amis avec vous si sa vous dit n 'hésites pas a m'écrire. 14/04/2008 at 3:21 AM. 16/04/2008 at 3:49 AM. Subscribe to my blog! Add this video to my blog. Don't forget that insults, racism, etc. are forbidden by Skyrock's 'General Terms of Use' and that you can be identified by your IP address (66.160.134.14) if someone makes a complaint. Posted on Wednesday, 16 April 2008 at 3:49 AM. Posted on Monday, 14 April 2008 at 4:17 AM. Add this video to my blog.

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Versus CluClu Land

Wednesday, January 13, 2010. Let's make no mistake: Bayonetta. Is an embarrassment waiting to happen. To play this game in front of any human being over the age of 12- indeed,. Just to play it in front of yourself. An act of actual aesthetic and moral worth- is amplified to the point of palpable shame by. S relentless barrage of steaming tawdry nonsense. Some commentators have seen fit to praise this game's aesthetics, and it is worthwhile to note what one would be praising here. Does not present a.

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File get contents() [ function.file-get-contents.php. Filename cannot be empty in /home/versusco/public html/php/versus.php. Willkommen bei versus communications. Versus ist eine Fullservice-Kreativagentur. Wir schaffen integrierte Kommunikationslösungen für Klein-, Mittel- und Grossbetriebe – lokal, national und international. Die grosse Leidenschaft zur Marketing-Kommunikation prägt unsere Unternehmenskultur sowie unseren Arbeitsstil. In jeder Aufgabe sehen wir eine Herausforderung die optimal...

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