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Captain's Projects

From Captain's Projects. This wiki is about programming projects and ideas from Captain. For software and games. If you want to know where to start, visit the Getting started. This project aims to create a fast game engine that is simple to use. It will support rendering in OpenGL (ES) (DirectX supported but not up to date) and run on Linux, Windows, Android and QNX. The main focus of the engine lies on classical Point-and-Click Adventures, but should also be usable for 3D games.

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Captain's Projects | wiki.obfuscated.de Reviews
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From Captain's Projects. This wiki is about programming projects and ideas from Captain. For software and games. If you want to know where to start, visit the Getting started. This project aims to create a fast game engine that is simple to use. It will support rendering in OpenGL (ES) (DirectX supported but not up to date) and run on Linux, Windows, Android and QNX. The main focus of the engine lies on classical Point-and-Click Adventures, but should also be usable for 3D games.
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1 main page
2 jump to navigation
3 contents
4 captain's projects
5 captains game engine
6 point and click adventure
7 other ideas
8 managing a server
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10 virtual machine
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Captain's Projects | wiki.obfuscated.de Reviews

https://wiki.obfuscated.de

From Captain's Projects. This wiki is about programming projects and ideas from Captain. For software and games. If you want to know where to start, visit the Getting started. This project aims to create a fast game engine that is simple to use. It will support rendering in OpenGL (ES) (DirectX supported but not up to date) and run on Linux, Windows, Android and QNX. The main focus of the engine lies on classical Point-and-Click Adventures, but should also be usable for 3D games.

INTERNAL PAGES

wiki.obfuscated.de wiki.obfuscated.de
1

BotWars:action API - Captain's Projects

http://wiki.obfuscated.de/index.php/Special:Random

From Captain's Projects. Extensions for more flexibility. Move cannon and scanner independent from robots heading. Retrieved from " http:/ wiki.obfuscated.de/index.php? This page was last modified on 2 July 2015, at 22:03. About Captain's Projects.

2

Server:BasicSetup - Captain's Projects

http://wiki.obfuscated.de/index.php/Server:BasicSetup

From Captain's Projects. Adduser - home /home/ user. Visudo: edit sudo privileges. Login as new user. Sudo apt-get install vim. Cp /usr/share/vim73/vim example.rc /.vimrc. Sudo apt-get install openssh-server. Retrieved from " http:/ wiki.obfuscated.de/index.php? This page was last modified on 15 July 2015, at 22:11. About Captain's Projects.

3

Getting started - Captain's Projects

http://wiki.obfuscated.de/index.php/Getting_started

From Captain's Projects. How to get the source code. How to get the source code. The source code is hosted in Git and can be checked out the following way:. Git clone git:/ git.code.sf.net/p/captainsengine/git. Alternatively, you can use. Git clone https:/ github.com/captain-mayhem/captainsengine.git. Use the Subversion repository as it is now deprecated. C compiler suitable for your target (Visual Studio, g , qcc). OpenGL headers and libs. X11 XFree86 Video mode extension development files. Adventure/Ap...

4

Adventure - Captain's Projects

http://wiki.obfuscated.de/index.php/Adventure

From Captain's Projects. The Point-and-Click Adventure Engine is an Engine for classical adventures. It runs on several platforms (Windows, Linux, Android, Qnx). Although the adventures are classical ones, the rendering engine uses OpenGL ES 2.0 and therefore supports high-end postprocessing shader effects. Sound and video decoding is done via ffmpeg. And streamed into OpenAL, where even EFX effects can be applied. Retrieved from " http:/ wiki.obfuscated.de/index.php? About Captain's Projects.

5

LUA:Serialization - Captain's Projects

http://wiki.obfuscated.de/index.php/LUA:Serialization

From Captain's Projects. Retrieved from " http:/ wiki.obfuscated.de/index.php? This page was last modified on 21 July 2015, at 19:28. About Captain's Projects.

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From Captain's Projects. This wiki is about programming projects and ideas from Captain. For software and games. If you want to know where to start, visit the Getting started. This project aims to create a fast game engine that is simple to use. It will support rendering in OpenGL (ES) (DirectX supported but not up to date) and run on Linux, Windows, Android and QNX. The main focus of the engine lies on classical Point-and-Click Adventures, but should also be usable for 3D games.

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