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workofmatt.blogspot.com

Work of Matt Williams

Work of Matt Williams. Check out my website as well for contact info and other info. See tab below. My Website / Portfolio. Saturday, May 21, 2011. UDK Decal Problem (Fixed). Ok so I'm having this issue where decals are showing up on some meshes, but randomly not on others. The material setups have been the same for a while now and this problem popped out of nowhere. Any help would be greatly appreciated. I am in the November 2010 build of UDK. Skills Required :  . Blood splatter is from CG textures.

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Work of Matt Williams | workofmatt.blogspot.com Reviews
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Work of Matt Williams. Check out my website as well for contact info and other info. See tab below. My Website / Portfolio. Saturday, May 21, 2011. UDK Decal Problem (Fixed). Ok so I'm having this issue where decals are showing up on some meshes, but randomly not on others. The material setups have been the same for a while now and this problem popped out of nowhere. Any help would be greatly appreciated. I am in the November 2010 build of UDK. Skills Required :  . Blood splatter is from CG textures.
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Work of Matt Williams | workofmatt.blogspot.com Reviews

https://workofmatt.blogspot.com

Work of Matt Williams. Check out my website as well for contact info and other info. See tab below. My Website / Portfolio. Saturday, May 21, 2011. UDK Decal Problem (Fixed). Ok so I'm having this issue where decals are showing up on some meshes, but randomly not on others. The material setups have been the same for a while now and this problem popped out of nowhere. Any help would be greatly appreciated. I am in the November 2010 build of UDK. Skills Required :  . Blood splatter is from CG textures.

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workofmatt.blogspot.com workofmatt.blogspot.com
1

Work of Matt Williams: February 2011

http://workofmatt.blogspot.com/2011_02_01_archive.html

Work of Matt Williams. Check out my website as well for contact info and other info. See tab below. My Website / Portfolio. Saturday, February 26, 2011. Here is an example of the blinking:. Http:/ www.youtube.com/watch? Edit: Resolved. In static mesh editor, LOD distance Ratio was at 1. Just changed it to 2. Apparently it was switching to LOD textures when you were very close to the object in game. So it was extremely noticeable. Tuesday, February 22, 2011. If you multiplied the RGB vertext color by the ...

2

Work of Matt Williams: Matt Williams - Demo Reel Rough - May 2011

http://workofmatt.blogspot.com/2011/05/matt-williams-demo-reel-rough-may-2011.html

Work of Matt Williams. Check out my website as well for contact info and other info. See tab below. My Website / Portfolio. Tuesday, May 17, 2011. Matt Williams - Demo Reel Rough - May 2011. Hey everybody, this is a rough cut of my student demo reel. I am a senior at the Savannah College of Art and Design and I will be graduating in a few weeks. Any feedback would be greatly apreciated. Some particle sprites by Herb Zischkau, have since been reworked by me. Merge Map tech by me, 2D blood by Harald Hagen.

3

Work of Matt Williams: Swarm Success!

http://workofmatt.blogspot.com/2011/03/swarm-success.html

Work of Matt Williams. Check out my website as well for contact info and other info. See tab below. My Website / Portfolio. Friday, March 11, 2011. Subscribe to: Post Comments (Atom). View my complete profile. Awesome Inc. template. Powered by Blogger.

4

Work of Matt Williams: April 2011

http://workofmatt.blogspot.com/2011_04_01_archive.html

Work of Matt Williams. Check out my website as well for contact info and other info. See tab below. My Website / Portfolio. Thursday, April 28, 2011. UDK Basics - Getting Started Tutorial - Beginner Level. Just posted a new video tutorial up on youtube, going to start a tutorial series. So please leave comments and check it out if you're new to unreal. Wednesday, April 20, 2011. It was fun. Got the same effect for rain and the splash when it hits the ground. Subscribe to: Posts (Atom).

5

Work of Matt Williams: UDK - Lights that Flicker / Blink Independently Tutorial - Intermediate Level

http://workofmatt.blogspot.com/2011/05/blinking-lights-that-blink.html

Work of Matt Williams. Check out my website as well for contact info and other info. See tab below. My Website / Portfolio. Thursday, May 5, 2011. UDK - Lights that Flicker / Blink Independently Tutorial - Intermediate Level. Set this up with the parameter to the left at 1. Then as you add your selected mesh to the world multiple times, apply a different material instance to each. September 7, 2014 at 5:58 AM. Thanks for good tutorial. Subscribe to: Post Comments (Atom). UDK Decal Problem (Fixed).

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Work of Matt Williams

Work of Matt Williams. Check out my website as well for contact info and other info. See tab below. My Website / Portfolio. Saturday, May 21, 2011. UDK Decal Problem (Fixed). Ok so I'm having this issue where decals are showing up on some meshes, but randomly not on others. The material setups have been the same for a while now and this problem popped out of nowhere. Any help would be greatly appreciated. I am in the November 2010 build of UDK. Skills Required :  . Blood splatter is from CG textures.

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