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Marks Blog

Tuesday, 13 August 2013. Testing the puzzles with more art assets added. Adding in more assets with updated textures. Once I got the scale right I added in some of the puzzles and cameras to test. Concepts for adding depth/height to levels. I used some rock assets to visualize the scale of a level in relation to the characters. Prior to attempting this I planned on paper where each puzzle would be. Putting a few different puzzle concepts into one level to test. Puzzle 7 block concept.

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Tuesday, 13 August 2013. Testing the puzzles with more art assets added. Adding in more assets with updated textures. Once I got the scale right I added in some of the puzzles and cameras to test. Concepts for adding depth/height to levels. I used some rock assets to visualize the scale of a level in relation to the characters. Prior to attempting this I planned on paper where each puzzle would be. Putting a few different puzzle concepts into one level to test. Puzzle 7 block concept.
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Marks Blog | findlay-mark-pdgdy2.blogspot.com Reviews

https://findlay-mark-pdgdy2.blogspot.com

Tuesday, 13 August 2013. Testing the puzzles with more art assets added. Adding in more assets with updated textures. Once I got the scale right I added in some of the puzzles and cameras to test. Concepts for adding depth/height to levels. I used some rock assets to visualize the scale of a level in relation to the characters. Prior to attempting this I planned on paper where each puzzle would be. Putting a few different puzzle concepts into one level to test. Puzzle 7 block concept.

INTERNAL PAGES

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1

Marks Blog: May 2012

http://findlay-mark-pdgdy2.blogspot.com/2012_05_01_archive.html

Thursday, 17 May 2012. Sunday, 13 May 2012. Middle jumping section needed to be changed in order for the player to be able to jump and fit through the spiked corridor and at the same time be able to make the jump across the platform gap. Spikes have been added so that the player has a chance to fail either way and to add a bit to the pacing without increasing difficulty too much early on. Subscribe to: Posts (Atom). View my complete profile. Awesome Inc. theme. Powered by Blogger.

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Marks Blog: August 2012

http://findlay-mark-pdgdy2.blogspot.com/2012_08_01_archive.html

Wednesday, 22 August 2012. Subscribe to: Posts (Atom). View my complete profile. Awesome Inc. theme. Powered by Blogger.

3

Marks Blog: March 2012

http://findlay-mark-pdgdy2.blogspot.com/2012_03_01_archive.html

Wednesday, 28 March 2012. Saturday, 24 March 2012. Levels 3 and 4. Friday, 23 March 2012. Levels 1 and 2. Subscribe to: Posts (Atom). Levels 3 and 4. Levels 1 and 2. View my complete profile. Awesome Inc. theme. Powered by Blogger.

4

Marks Blog: February 2012

http://findlay-mark-pdgdy2.blogspot.com/2012_02_01_archive.html

Wednesday, 15 February 2012. Abandoned medical lab research comments. Vines or plants growing. Various layers of material. Tiles, wood, metal, glass etc). Glass, tiles, paint chips, torn tiles, mouldy/ripped carpet, decayed, burned, litter with various rubbish and debris left from the past. Collapsing, cracked, burned, smashed,. Medical equipment(scalpel, drill, syringe). Empty medical cabinets and drawers. Broken tiles and wall panels. Toys (dolls etc),. Subscribe to: Posts (Atom).

5

Marks Blog: Testing the puzzles with more art assets added

http://findlay-mark-pdgdy2.blogspot.com/2013/08/testing-puzzles-with-more-art-assets.html

Tuesday, 13 August 2013. Testing the puzzles with more art assets added. Subscribe to: Post Comments (Atom). Testing the puzzles with more art assets added. Adding in more assets with updated textures. Concepts for adding depth/height to levels. Putting a few different puzzle concepts into one l. Puzzle 7 block concept. Puzzle 6 block concept. Puzzle 5 block concept. Puzzle 4 block concept. Puzzle 3 block concept. Puzzle 2 block concept. Puzzle 1 block concept. Simple Idea for our concept level.

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sam-ablett-pdgdy2.blogspot.com sam-ablett-pdgdy2.blogspot.com

The Purple Dev Blog: September 2012

http://sam-ablett-pdgdy2.blogspot.com/2012_09_01_archive.html

Saturday, 15 September 2012. Post Mortem and a New Blog. I'm a bit late posting this but Jonny and Gina wrote up a nice post mortem of Spin Doctor here. I wanted to record the levels I made but decided not to after Jonny posted a speed run, which he's now deleted like a cad. I'll get round to it later and edit this I suppose. Now that year 3 has begun I'll be posting on a new blog, which you can find here. Rambled inconsequentially by Sam Ablett. Subscribe to: Posts (Atom). Manchester, United Kingdom.

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The Purple Dev Blog: March 2012

http://sam-ablett-pdgdy2.blogspot.com/2012_03_01_archive.html

Saturday, 31 March 2012. Mansion's Finished. No Holiday for Me. Looks like I forgot about blogging for a while. whoops. I collected Ginas contributions in last night and wrote up the rest of the walkthroughs to finish off our LDD before handing it in. Its now available here. Rambled inconsequentially by Sam Ablett. Thursday, 1 March 2012. Creating Act III - pt. 3. Paper-based Designs and Level Walkthroughs. Yeah, I've gone too detailed. I'll be back with more later :/. Subscribe to: Posts (Atom).

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Ben's Blog: Messing with the Blob Bank

http://bengriffiths-pdgdy2.blogspot.com/2013/06/messing-with-blob-bank.html

Ramblings for the team development of 'The Last Faun' and 'Mind Hero'. Saturday, 15 June 2013. Messing with the Blob Bank. My crummy spawn pipe in his head. I'd been working on ways to visually start getting the effects moving along for the wild card rooms but I ran into some issues which could be quite. Thinking about it, it's more painful than fun) to explain so I'll talk about that in a bit. For now though I'll talk about some changes to the blob bank (and some other stuff). Putting the code into a ne...

jonny-pickton.blogspot.com jonny-pickton.blogspot.com

Jonny`s Dev Blog

http://jonny-pickton.blogspot.com/2013/04/i-was-21-today.html

Friday, 19 April 2013. I was 21 today. Forged in Hell Fire by Jonny Pickton. Subscribe to: Post Comments (Atom). There was an error in this gadget. The Art of Bruno Gauthier. Simple theme. Powered by Blogger.

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Jonny`s Dev Blog: Update

http://jonny-pickton.blogspot.com/2012/11/update.html

Monday, 26 November 2012. Torso is essentially done aside from a couple of details I want to add to finish the character off, all other details I want to make through texture information to complement the art style of the game. Anyway, onto the head next. Forged in Hell Fire by Jonny Pickton. Subscribe to: Post Comments (Atom). There was an error in this gadget. The Art of Bruno Gauthier. Simple theme. Powered by Blogger.

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Jonny`s Dev Blog: Paranoid Tortoise Update

http://jonny-pickton.blogspot.com/2012/11/paranoid-tortoise-update.html

Sunday, 4 November 2012. Thought Id do a little drop of the Art (and design) I've been working on in my class group, Paranoid Tortoise. We've progress pretty far with a concept document deadlined for Wednesday and we are on track. Our game, working titled "Ood", is a companion game based on a small child protagonist and his companion Ood, a Faun. (Or at least our version of such.). Shading was kept to a minimal in the interests of time and patience. I have mixed feelings about its success. Thats all for ...

jonny-pickton.blogspot.com jonny-pickton.blogspot.com

Jonny`s Dev Blog: Rigging!

http://jonny-pickton.blogspot.com/2013/07/rigging.html

Wednesday, 31 July 2013. Apparently I make tutorials now, VIDEO tutorials. Ive pitched in to help with a few characters on Mind Hero, just to get the rigged up and potentially animated. Theyve all been lovingly modeled by Mr Harry Bevan so I get to do the easy part and just make them move. Whilst doing these, I decided to record myself and make a quick tutorial on the subject, essentially for my own notes but who knows, maybe someone will get some use out of it! Forged in Hell Fire by Jonny Pickton.

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Jonny`s Dev Blog: May 2013

http://jonny-pickton.blogspot.com/2013_05_01_archive.html

Tuesday, 28 May 2013. My cousin Nat asked me to draw him a picture after he placed pretty highly in a fencing competition. So I gave him this:. Forged in Hell Fire by Jonny Pickton. Subscribe to: Posts (Atom). There was an error in this gadget. The Art of Bruno Gauthier. Simple theme. Powered by Blogger.

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Jonny`s Dev Blog

http://jonny-pickton.blogspot.com/2012/12/the-film-was-much-nicer-than-this.html

Friday, 14 December 2012. The film was much nicer than this drawing. Forged in Hell Fire by Jonny Pickton. Subscribe to: Post Comments (Atom). There was an error in this gadget. The Art of Bruno Gauthier. Simple theme. Powered by Blogger.

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Marks Blog

Tuesday, 13 August 2013. Testing the puzzles with more art assets added. Adding in more assets with updated textures. Once I got the scale right I added in some of the puzzles and cameras to test. Concepts for adding depth/height to levels. I used some rock assets to visualize the scale of a level in relation to the characters. Prior to attempting this I planned on paper where each puzzle would be. Putting a few different puzzle concepts into one level to test. Puzzle 7 block concept.

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