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Processing 1.0 Beta software. Bitforms Gallery in NYC. Bleeding wall in situ. Final Max patch subpatches. Final Processing.org code. Tuesday, May 01, 2007. Bleeding wall in situ. Posted by Darcie at 10:35 AM. Monday, April 30, 2007. Posted by Darcie at 10:56 PM. Tuesday, April 24, 2007. Still working on combining the two codes.I need to fix the transition and incorporate fading. What I want to do: when the ultrasonic rangefinder is activated (a2 0. Background (0 y);. If (y 210) {. Import maxlink.*;.

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shadowspace | shadowspace2.blogspot.com Reviews
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Processing 1.0 Beta software. Bitforms Gallery in NYC. Bleeding wall in situ. Final Max patch subpatches. Final Processing.org code. Tuesday, May 01, 2007. Bleeding wall in situ. Posted by Darcie at 10:35 AM. Monday, April 30, 2007. Posted by Darcie at 10:56 PM. Tuesday, April 24, 2007. Still working on combining the two codes.I need to fix the transition and incorporate fading. What I want to do: when the ultrasonic rangefinder is activated (a2 0. Background (0 y);. If (y 210) {. Import maxlink.*;.
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1 shadowspace2
2 project
3 blog
4 links
5 aum/university of manitoba
6 gsapp/columbia university
7 bitforms class
8 algorithmic morphology class
9 shadowspace1
10 max/msp/jitter software
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shadowspace | shadowspace2.blogspot.com Reviews

https://shadowspace2.blogspot.com

Processing 1.0 Beta software. Bitforms Gallery in NYC. Bleeding wall in situ. Final Max patch subpatches. Final Processing.org code. Tuesday, May 01, 2007. Bleeding wall in situ. Posted by Darcie at 10:35 AM. Monday, April 30, 2007. Posted by Darcie at 10:56 PM. Tuesday, April 24, 2007. Still working on combining the two codes.I need to fix the transition and incorporate fading. What I want to do: when the ultrasonic rangefinder is activated (a2 0. Background (0 y);. If (y 210) {. Import maxlink.*;.

INTERNAL PAGES

shadowspace2.blogspot.com shadowspace2.blogspot.com
1

shadowspace

http://www.shadowspace2.blogspot.com/2007/04/final-processingorg-code.html

A bit of progress. First Processing OpenGL Sensors. Friday, April 20, 2007. Final Processing.org code. Import com.cycling74.io.*;. Import com.cycling74.net.*;. Import com.cycling74.util.*;. Import maxlink.*;. Import com.cycling74.msp.*;. Import com.cycling74.max.*;. Import com.cycling74.mxjedit.*;. MaxLink link = new MaxLink(this,"maxlink");. Public float a0 0, a1 0, a1 5, a2 0, a2 5, camx1, camy1, camx2, camy2;. Float box1 = 0.0;. Float box2 = 0.0;. Float box3 = 0.0;. Size(1030, 2550, P3D);. Box1 = 5;.

2

shadowspace

http://www.shadowspace2.blogspot.com/2007_03_01_archive.html

Processing 1.0 Beta software. Bitforms Gallery in NYC. Bleeding wall in situ. Final Max patch subpatches. Final Processing.org code. Wednesday, March 28, 2007. Posted by Darcie at 8:23 PM. Tuesday, March 20, 2007. Feedback from Nat Chard at last presentation: set up in a liminal space, think about peripheral perception. Looking at possible sites for the installation. Posted by Darcie at 11:08 PM. Friday, March 09, 2007. Posted by Darcie at 10:46 PM. Posted by Darcie at 8:03 PM. Saturday, March 03, 2007.

3

shadowspace

http://www.shadowspace2.blogspot.com/2006_10_01_archive.html

Processing 1.0 Beta software. Bitforms Gallery in NYC. Bleeding wall in situ. Final Max patch subpatches. Final Processing.org code. Tuesday, October 10, 2006. Ultrasound, for real! Turns out a friend of mine has generously offered to have me come to an ultrasound lab to conduct ultrasound experiments. Over $150,000 dollars worth of equipment, with a USB and networking port). It also can do 4D scanning, with surface rendering. I've just received my gel discs. In the mail too. What to scan? Michael Joaqui...

4

shadowspace

http://www.shadowspace2.blogspot.com/2007/04/final-max-patchsubpatches.html

Final Processing.org code. A bit of progress. Friday, April 20, 2007. Final Max patch subpatches. Posted by Darcie at 8:31 PM. Shadowspace continued: an ongoing exploration of urban voids, in-between space, and the intangible realm that lies at their periphery. Is it possible to generate form from the insubstantial? Living in New York City, getting my Masters of Architecture degree from the University of Manitoba in Winnipeg, Manitoba, Canada. It's a really long story. 2006 2007 Darcie Watson.

5

shadowspace

http://www.shadowspace2.blogspot.com/2006_11_01_archive.html

Processing 1.0 Beta software. Bitforms Gallery in NYC. Bleeding wall in situ. Final Max patch subpatches. Final Processing.org code. Monday, November 06, 2006. When walking through a wood, you find a rise in the ground, six foot long and three foot wide, heaped up in a rough pyramid shape, then you turn serious, and something inside you says: someone lies buried here. That is architecture. Posted by Darcie at 4:18 PM. It's a really long story. 2006 2007 Darcie Watson.

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shadowspace

http://shadowspace1.blogspot.com/2006_05_01_archive.html

My first foray into Maya! Special effects of form. Recipe for a project. Ultrasound of a city? My personal starting point. Recipe for a project. Post-Humanism: decentering the subject (Animal Farm). CTheory.net Cyborgs: Katherine Hayles, Donna Haroway ("The Cyborg Manifesto"). UN Studio (Ben Van Berkel), El Croquis. Paul Virilio, "The Over-Exposed City". Other readings: theory of the Other, theory of automata. Map the presence of our being? Most importantly, follow my hunches! Posted by Darcie at 1:55 AM.

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shadowspace

http://shadowspace1.blogspot.com/2006_06_01_archive.html

My first foray into Maya! Special effects of form. Recipe for a project. Ultrasound of a city? My personal starting point. My first foray into Maya! First thoughts after working with the software: Maya is designed to create form as surface and object as artificial constructs with the final rendering as the ultimate goal. Can Maya be used to create form from volume? Might be interesting to explore voxels in medical imaging. Are they used in architectural simulations? Posted by Darcie at 10:03 PM. Pretty e...

shadowspace1.blogspot.com shadowspace1.blogspot.com

shadowspace

http://shadowspace1.blogspot.com/2006_10_01_archive.html

My first foray into Maya! Special effects of form. Recipe for a project. Ultrasound of a city? My personal starting point. Posted by Darcie at 12:55 AM. An exploration of urban voids, in-between space, and the intangible realm that lies at their periphery. Is it possible to generate form from the insubstantial? Living in New York City, getting my degree from the University of Manitoba in Winnipeg, Manitoba, Canada. It's a really long story.

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My first foray into Maya! Special effects of form. Recipe for a project. Ultrasound of a city? My personal starting point. Posted by Darcie at 12:55 AM. My first foray into Maya! First thoughts after working with the software: Maya is designed to create form as surface and object as artificial constructs with the final rendering as the ultimate goal. Can Maya be used to create form from volume? Might be interesting to explore voxels in medical imaging. Are they used in architectural simulations? Pretty e...

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shadowspace

Processing 1.0 Beta software. Bitforms Gallery in NYC. Bleeding wall in situ. Final Max patch subpatches. Final Processing.org code. Tuesday, May 01, 2007. Bleeding wall in situ. Posted by Darcie at 10:35 AM. Monday, April 30, 2007. Posted by Darcie at 10:56 PM. Tuesday, April 24, 2007. Still working on combining the two codes.I need to fix the transition and incorporate fading. What I want to do: when the ultrasonic rangefinder is activated (a2 0. Background (0 y);. If (y 210) {. Import maxlink.*;.

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Mot de passe :. J'ai oublié mon mot de passe. Moi c'est jeremy pour ceux qui me connaissent pas! Voici un petit skyblog qui plaira a tous ses visiteurs. Sur ce blog vous allez trouver un peu de tous je vais vous presentez ma team,mes passions et beaucoup dotre choses! Dans ce blog vous y trouverez plein de fotos perso disperse. Page 20 il y a des images insolite! C'est assez marrant! Page 32 il y a des images insolite sur les animeaux! Page 42 il y a des peintures de luis royo! Bonne visite a tous! N'oub...