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A GameProgrammer's Journey | A personal gamedevelopment blog

Game development blog about Unity projects and 3d graphics.

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A GameProgrammer's Journey | A personal gamedevelopment blog | gameprogrammer.net Reviews
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Game development blog about Unity projects and 3d graphics.
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posted on,by alexander,new zbrush head,almost ready,hellip;,a new beginning,post navigation,laquo; may,games,graphics,3dtotal,blender,cgtuts,cg channel,cg everything,cgsociety,cgtalk,concept art world,zbrush central,gamedevelopment,delphi3d archive
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A GameProgrammer's Journey | A personal gamedevelopment blog | gameprogrammer.net Reviews

https://gameprogrammer.net

Game development blog about Unity projects and 3d graphics.

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casualindie.wordpress.com casualindie.wordpress.com

You and Your Blob… errr… Blog | Casual Indie Game Development

https://casualindie.wordpress.com/2008/04/21/you-and-your-blob-errr-blog

Casual Indie Game Development. The casual game side of indie games and development. You and Your Blob errr Blog. By Drew “Gaiiden” Sikora. Makes it essential I stay in touch with game developers, and one way I do that is by following their blogs. Here’s four great reasons as a developer why you should blog:. To your game or studio. And fanbase around your blog. As an indie developer. Use your blog as a muse and s. Ketchbook for new ideas. A third type I call Media. Blogs are ones like Indie Games Weblog.

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Domain is Parked

Mailing List, Articles. The mailing list is dedicated to the art, science, and business, of programming games. Our mailing list and is especially tolerant of beginners. We were all beginners once. Click here to view the mailing list archive. Click here for Terms and Conditions of use.

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A GameProgrammer's Journey | A personal gamedevelopment blog

A GameProgrammer's Journey. A personal gamedevelopment blog. Unity Pacman part 3. I’ve put quite a lot of hours into my Pacman clone, the last few days. Usually I mix up my evenings or even weekends with other stuff besides working on the game, but now, I just had to keep working on it. I suppose its partly due to some of the new features, but I […]. Unity3d 4 & mobile. May 26, 2013. Pacman clone update #4. May 12, 2013. Unity Pacman part 3. May 6, 2013. Unity Pacman part 2. April 21, 2013. My Pacman clo...

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Game programmer in the making. Sunday, September 28, 2014. Hello, long time no see. Today I learned some things about pointers. Using namespace std;. Cout "Pointer demonstration" endl;. Short pointerto = 39;. Short * ptr = &pointerto;. Cout "printing adresse: " ptr endl;. Cout "printing value in adresse: " *ptr endl;. Cout "printing adresse and adding 1: " ptr 1 endl;. Cout "printing value in adresse and adding 1: " *ptr 1 endl;. Tuesday, August 26, 2014. Cash Register v.0.2.2. Using namespace std;.

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A game programmer's notebook

A game programmer's notebook. My blog about my adventures in game development, with code reviews and occasionally an article or two. Sunday, 17 August 2014. My games - Ali Baba And The 40 Thieves. Note: In this post, I want mostly to describe motivations, the game itself, the creative process, and rant a little about problems I had, discussion on technical issues will take place in a future post about Game Boy development. GBJam's rules are the following:. You must make a Game Boy-themed game. A set of t...

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Game Programmer Technical Artist

Game Programmer Technical Artist. Sunday, November 24, 2013. It has been a while, so what happened? Well, things were going smoothly in February last year, and then, a seemingly unending supply of new projects hit. Online classes) has turned things into a whirlwind of time spent doing many other things besides blogging. Along the way, I was also getting involved in CUDA and some of the interesting GPU problems available which I think are worthy of a few posts, especially if I can get something interestin...