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gameprogrammertechnicalartist.blogspot.com

Game Programmer Technical Artist

Game Programmer Technical Artist. Sunday, November 24, 2013. It has been a while, so what happened? Well, things were going smoothly in February last year, and then, a seemingly unending supply of new projects hit. Online classes) has turned things into a whirlwind of time spent doing many other things besides blogging. Along the way, I was also getting involved in CUDA and some of the interesting GPU problems available which I think are worthy of a few posts, especially if I can get something interestin...

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Game Programmer Technical Artist | gameprogrammertechnicalartist.blogspot.com Reviews
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Game Programmer Technical Artist. Sunday, November 24, 2013. It has been a while, so what happened? Well, things were going smoothly in February last year, and then, a seemingly unending supply of new projects hit. Online classes) has turned things into a whirlwind of time spent doing many other things besides blogging. Along the way, I was also getting involved in CUDA and some of the interesting GPU problems available which I think are worthy of a few posts, especially if I can get something interestin...
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1 pages
2 renewed rumblings
3 michael hubbard
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7 dkanim
8 script by danielk
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Game Programmer Technical Artist | gameprogrammertechnicalartist.blogspot.com Reviews

https://gameprogrammertechnicalartist.blogspot.com

Game Programmer Technical Artist. Sunday, November 24, 2013. It has been a while, so what happened? Well, things were going smoothly in February last year, and then, a seemingly unending supply of new projects hit. Online classes) has turned things into a whirlwind of time spent doing many other things besides blogging. Along the way, I was also getting involved in CUDA and some of the interesting GPU problems available which I think are worthy of a few posts, especially if I can get something interestin...

INTERNAL PAGES

gameprogrammertechnicalartist.blogspot.com gameprogrammertechnicalartist.blogspot.com
1

Game Programmer Technical Artist: October 2011

http://gameprogrammertechnicalartist.blogspot.com/2011_10_01_archive.html

Game Programmer Technical Artist. Saturday, October 15, 2011. Book Review: More Effective C. A blast from the past More Effective C. By Scott Meyers is not just another C book, but touches on a number of features and concepts that should be talked about far more than you get from most C books. Meyers talks about a number of design decisions, and side effects of going too far with overloading methods, or operator new or operator delete (and the numerous hacks and design decisions that have to be considere...

2

Game Programmer Technical Artist: May 2011

http://gameprogrammertechnicalartist.blogspot.com/2011_05_01_archive.html

Game Programmer Technical Artist. Tuesday, May 31, 2011. Make Your Dreams a Reality" 3vis Event in Vancouver. I attended the 3vis event "Make Your Dreams a Reality" in Vancouver http:/ www.3vis.com/enCA/evenements. Which showcased a lot of Autodesk 2012 software including 3ds Max, Maya, Motion Builder, Mudbox and XSI. 3vis put on a nice show with some prizes, food and open bar :) The event was broken up into three major presentations. This was a lot of fun, and I learned some cool things. Bye for now,.

3

Game Programmer Technical Artist: Code of the Day: PoseMan

http://gameprogrammertechnicalartist.blogspot.com/2012/02/code-of-day-poseman.html

Game Programmer Technical Artist. Wednesday, February 15, 2012. Code of the Day: PoseMan. Script by Francis Vega: http:/ www.creativecrash.com/maya/downloads/scripts-plugins/c/poseman-pose-manager- 2. Is a MEL script for creating various 3D rig control icons. But a standard data format would likely be more reusable. The ability to create "section" tabs to help organize the poses is also a nice approach, as are all the options available for organizing and applying the poses. While the $ POSEMAN. Make the ...

4

Game Programmer Technical Artist: Code of the Day: Flock

http://gameprogrammertechnicalartist.blogspot.com/2012/02/code-of-day-flock.html

Game Programmer Technical Artist. Friday, February 17, 2012. Code of the Day: Flock. Script by JohnKG: http:/ www.creativecrash.com/maya/downloads/scripts-plugins/c/flock. Is a MEL script for creating a swarming group of particles around a locator. Warning: -r/runtime should be replaced with -rbd/runtimeBeforeDynamics or -rad/runtimeAfterDynamics. /. If you need a lot of bugs as dynamic particles that move in a flocking movement this is a quick and easy way to set them up. It is apparently similar to...

5

Game Programmer Technical Artist: March 2011

http://gameprogrammertechnicalartist.blogspot.com/2011_03_01_archive.html

Game Programmer Technical Artist. Sunday, March 27, 2011. Ok so I have gotten a little bit of response from a few guys at work on my post http:/ gameprogrammertechnicalartist.blogspot.com/2011/03/programming-languages-to-know.html. One video I would recommend any Javascript enthusiast is http:/ www.youtube.com/watch? By Doug Crockford (creator of JSLint and developer of JSON), who talks about his book JavaScript: The Good Parts. For any and all Javascript but beware as "JSLint will hurt your feelings".

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A game programmer's notebook

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gameprogrammertechnicalartist.blogspot.com gameprogrammertechnicalartist.blogspot.com

Game Programmer Technical Artist

Game Programmer Technical Artist. Sunday, November 24, 2013. It has been a while, so what happened? Well, things were going smoothly in February last year, and then, a seemingly unending supply of new projects hit. Online classes) has turned things into a whirlwind of time spent doing many other things besides blogging. Along the way, I was also getting involved in CUDA and some of the interesting GPU problems available which I think are worthy of a few posts, especially if I can get something interestin...

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اشتراک گذاری تجربیات طراحی و ساخت بازی های کامپیوتری. دسترسی سریع به مطالب. به دلیل گستردگی مباحث این پست رو برای راحتی دسترسی به موضوعات مختلف و مطالب مربوط به اونها به صورت ثابت قرار میدهم. الگوهای طراحی (Design Patterns). نوشته شده توسط AAohammad لینک ثابت. تفاوت اعلان (Declaration) و تعریف (Definition) در سی :. مطلبی که در ادامه آمده است، ترجمهی این مقاله. میتوان گفت در بسیاری از موارد اعلان با تعریف در هم میآمیزند، به جز در موارد زیر که فقط اعلان را داریم:. تابعی که بدنه ندارد (Function Prototype):.

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Welcome to Game Programming! - Game Programming

Game Programming at Dragon*Con! Welcome to Game Programming! Skip to content ↓. Welcome to Game Programming! Game Programming has grown this year again! We have a spread out to other hotels, because the demand is so great! Game Programming is a track dedicated to all forms of table top gaming, whether it be role-playing, LARPing, board games, or strategy games. The Video Gaming Track was a huge success and they will be back again this year for even more fun! Game Programming is in the Hilton.

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Game Programming HPICGS

Computer Graphics Systems Group. This page presents the results of the project seminar "Game Programming", that is part of the curriculum of the Computer Graphics Systems Group. At Hasso Plattner Institute. In course of the seminar, groups of 3 or 4 students develop an interactive application. The goal of this seminar is to learn how to manage a software project, to code using C , to apply libraries to their project, and to set up projects using CMake. As cross-platform build environment.

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