gameprograming.jp
親子で参加のゲームプログラミング教室
やる気がないのは、なぜ 子供が勉強もせずにゲームばかりしている、 こんな悩みを持つ親御さんは、 多いのではな. やる気がないのは、なぜ 子供が勉強もせずにゲームばかりしている、 こんな悩みを持つ親御さんは、 多いのではな. UnityTips 1] 回転するキューブを作る の続きを読む.
gameprogrammer-university.com
ゲームプログラマーになるための大学・学部・学科選び|GP就職ナビ
ゲームプログラマーになるための大学 学部 学科選び GP就職ナビ. ゲームプログラマーになるための大学 学部 学科の選び方 GP就職ナビ. 現役ゲームプログラマーが教える ゲームプログラマーになるための大学 学部 学科の選び方、就職や面接情報.
gameprogrammer.com
Domain is Parked
Mailing List, Articles. The mailing list is dedicated to the art, science, and business, of programming games. Our mailing list and is especially tolerant of beginners. We were all beginners once. Click here to view the mailing list archive. Click here for Terms and Conditions of use.
gameprogrammer.net
A GameProgrammer's Journey | A personal gamedevelopment blog
A GameProgrammer's Journey. A personal gamedevelopment blog. Unity Pacman part 3. I’ve put quite a lot of hours into my Pacman clone, the last few days. Usually I mix up my evenings or even weekends with other stuff besides working on the game, but now, I just had to keep working on it. I suppose its partly due to some of the new features, but I […]. Unity3d 4 & mobile. May 26, 2013. Pacman clone update #4. May 12, 2013. Unity Pacman part 3. May 6, 2013. Unity Pacman part 2. April 21, 2013. My Pacman clo...
gameprogrammerproject.blogspot.com
Game programmer in the making
Game programmer in the making. Sunday, September 28, 2014. Hello, long time no see. Today I learned some things about pointers. Using namespace std;. Cout "Pointer demonstration" endl;. Short pointerto = 39;. Short * ptr = &pointerto;. Cout "printing adresse: " ptr endl;. Cout "printing value in adresse: " *ptr endl;. Cout "printing adresse and adding 1: " ptr 1 endl;. Cout "printing value in adresse and adding 1: " *ptr 1 endl;. Tuesday, August 26, 2014. Cash Register v.0.2.2. Using namespace std;.
gameprogrammersnotebook.blogspot.com
A game programmer's notebook
A game programmer's notebook. My blog about my adventures in game development, with code reviews and occasionally an article or two. Sunday, 17 August 2014. My games - Ali Baba And The 40 Thieves. Note: In this post, I want mostly to describe motivations, the game itself, the creative process, and rant a little about problems I had, discussion on technical issues will take place in a future post about Game Boy development. GBJam's rules are the following:. You must make a Game Boy-themed game. A set of t...
gameprogrammertechnicalartist.blogspot.com
Game Programmer Technical Artist
Game Programmer Technical Artist. Sunday, November 24, 2013. It has been a while, so what happened? Well, things were going smoothly in February last year, and then, a seemingly unending supply of new projects hit. Online classes) has turned things into a whirlwind of time spent doing many other things besides blogging. Along the way, I was also getting involved in CUDA and some of the interesting GPU problems available which I think are worthy of a few posts, especially if I can get something interestin...
gameprogramming.blogfa.com
برنامه نویسی بازی
اشتراک گذاری تجربیات طراحی و ساخت بازی های کامپیوتری. دسترسی سریع به مطالب. به دلیل گستردگی مباحث این پست رو برای راحتی دسترسی به موضوعات مختلف و مطالب مربوط به اونها به صورت ثابت قرار میدهم. الگوهای طراحی (Design Patterns). نوشته شده توسط AAohammad لینک ثابت. تفاوت اعلان (Declaration) و تعریف (Definition) در سی :. مطلبی که در ادامه آمده است، ترجمهی این مقاله. میتوان گفت در بسیاری از موارد اعلان با تعریف در هم میآمیزند، به جز در موارد زیر که فقط اعلان را داریم:. تابعی که بدنه ندارد (Function Prototype):.