gameprogrammerproject.blogspot.com gameprogrammerproject.blogspot.com

gameprogrammerproject.blogspot.com

Game programmer in the making

Game programmer in the making. Sunday, September 28, 2014. Hello, long time no see. Today I learned some things about pointers. Using namespace std;. Cout "Pointer demonstration" endl;. Short pointerto = 39;. Short * ptr = &pointerto;. Cout "printing adresse: " ptr endl;. Cout "printing value in adresse: " *ptr endl;. Cout "printing adresse and adding 1: " ptr 1 endl;. Cout "printing value in adresse and adding 1: " *ptr 1 endl;. Tuesday, August 26, 2014. Cash Register v.0.2.2. Using namespace std;.

http://gameprogrammerproject.blogspot.com/

WEBSITE DETAILS
SEO
PAGES
SIMILAR SITES

TRAFFIC RANK FOR GAMEPROGRAMMERPROJECT.BLOGSPOT.COM

TODAY'S RATING

>1,000,000

TRAFFIC RANK - AVERAGE PER MONTH

BEST MONTH

January

AVERAGE PER DAY Of THE WEEK

HIGHEST TRAFFIC ON

Sunday

TRAFFIC BY CITY

CUSTOMER REVIEWS

Average Rating: 3.4 out of 5 with 10 reviews
5 star
0
4 star
6
3 star
3
2 star
0
1 star
1

Hey there! Start your review of gameprogrammerproject.blogspot.com

AVERAGE USER RATING

Write a Review

WEBSITE PREVIEW

Desktop Preview Tablet Preview Mobile Preview

LOAD TIME

0.3 seconds

FAVICON PREVIEW

  • gameprogrammerproject.blogspot.com

    16x16

  • gameprogrammerproject.blogspot.com

    32x32

  • gameprogrammerproject.blogspot.com

    64x64

  • gameprogrammerproject.blogspot.com

    128x128

CONTACTS AT GAMEPROGRAMMERPROJECT.BLOGSPOT.COM

Login

TO VIEW CONTACTS

Remove Contacts

FOR PRIVACY ISSUES

CONTENT

SCORE

6.2

PAGE TITLE
Game programmer in the making | gameprogrammerproject.blogspot.com Reviews
<META>
DESCRIPTION
Game programmer in the making. Sunday, September 28, 2014. Hello, long time no see. Today I learned some things about pointers. Using namespace std;. Cout Pointer demonstration endl;. Short pointerto = 39;. Short * ptr = &pointerto;. Cout printing adresse: ptr endl;. Cout printing value in adresse: *ptr endl;. Cout printing adresse and adding 1: ptr 1 endl;. Cout printing value in adresse and adding 1: *ptr 1 endl;. Tuesday, August 26, 2014. Cash Register v.0.2.2. Using namespace std;.
<META>
KEYWORDS
1 learning pointers
2 include iostream
3 int main
4 return 0;
5 posted by
6 chris b
7 no comments
8 email this
9 blogthis
10 share to twitter
CONTENT
Page content here
KEYWORDS ON
PAGE
learning pointers,include iostream,int main,return 0;,posted by,chris b,no comments,email this,blogthis,share to twitter,share to facebook,share to pinterest,changes,code,include stdlib h,include string,include time h,struct newscan,newscan scan1;,y/n n ;
SERVER
GSE
CONTENT-TYPE
utf-8
GOOGLE PREVIEW

Game programmer in the making | gameprogrammerproject.blogspot.com Reviews

https://gameprogrammerproject.blogspot.com

Game programmer in the making. Sunday, September 28, 2014. Hello, long time no see. Today I learned some things about pointers. Using namespace std;. Cout "Pointer demonstration" endl;. Short pointerto = 39;. Short * ptr = &pointerto;. Cout "printing adresse: " ptr endl;. Cout "printing value in adresse: " *ptr endl;. Cout "printing adresse and adding 1: " ptr 1 endl;. Cout "printing value in adresse and adding 1: " *ptr 1 endl;. Tuesday, August 26, 2014. Cash Register v.0.2.2. Using namespace std;.

INTERNAL PAGES

gameprogrammerproject.blogspot.com gameprogrammerproject.blogspot.com
1

Game programmer in the making: July 2014

http://www.gameprogrammerproject.blogspot.com/2014_07_01_archive.html

Game programmer in the making. Saturday, July 26, 2014. Lottery machine v0.2. It seems I'm currently writing myself further away from my original plan of making a lottery machine copy. The software currently looks like this instead:. Using namespace std;. Int revNum, hidNum;. RevNum = rand() % 9 1;. HidNum = rand() % 9 1;. While (revNum = hidNum) {. HidNum = rand() % 9 1;}. Int slot1, slot2, slot3, slot4, slot5;. Cout "The revealed number is " revNum endl;. If (revNum 4) {. GoUp = true;. GoUp = false;.

2

Game programmer in the making: Lottery machine v0.2.1

http://www.gameprogrammerproject.blogspot.com/2014/08/lottery-machine-v021.html

Game programmer in the making. Monday, August 25, 2014. Lottery machine v0.2.1. 1: Places individual price of each item in different memory slots through use of an array. 1: Cout only the used memory slots so I don't print some crazy hex number. Using namespace std;. Double * checkout = new double[50];. Char loop = 'y';. Int scanItemID, i = 0, scan, total = 0, scanNum = 0;. While (loop = 'y'). ScanItemID = rand() % 10 1; / scan code goes here, whatever that is. Short scanPrice = rand() % 1000;.

3

Game programmer in the making: Lottery machine v0.2

http://www.gameprogrammerproject.blogspot.com/2014/07/lottery-machine-v02.html

Game programmer in the making. Saturday, July 26, 2014. Lottery machine v0.2. It seems I'm currently writing myself further away from my original plan of making a lottery machine copy. The software currently looks like this instead:. Using namespace std;. Int revNum, hidNum;. RevNum = rand() % 9 1;. HidNum = rand() % 9 1;. While (revNum = hidNum) {. HidNum = rand() % 9 1;}. Int slot1, slot2, slot3, slot4, slot5;. Cout "The revealed number is " revNum endl;. If (revNum 4) {. GoUp = true;. GoUp = false;.

4

Game programmer in the making: learning pointers

http://www.gameprogrammerproject.blogspot.com/2014/09/learning-pointers.html

Game programmer in the making. Sunday, September 28, 2014. Hello, long time no see. Today I learned some things about pointers. Using namespace std;. Cout "Pointer demonstration" endl;. Short pointerto = 39;. Short * ptr = &pointerto;. Cout "printing adresse: " ptr endl;. Cout "printing value in adresse: " *ptr endl;. Cout "printing adresse and adding 1: " ptr 1 endl;. Cout "printing value in adresse and adding 1: " *ptr 1 endl;. Subscribe to: Post Comments (Atom). View my complete profile.

5

Game programmer in the making: Lotto machine guesses number for unavailable winners v0.1

http://www.gameprogrammerproject.blogspot.com/2014/07/lotto-machine-guesses-number-for.html

Game programmer in the making. Wednesday, July 16, 2014. Lotto machine guesses number for unavailable winners v0.1. I watched Lotto on TV, and a winner was unavailable on the phone so a computer guessed for him. The show reveals five random numbers from 1 to 9. For instance, if a number is 3, than the user can choice UP (or down) if he believe the number above is a higher number than 3. If the number above is less than 3, the player misses out on money. So this is a unaccomplished imitator of that. Lotto...

UPGRADE TO PREMIUM TO VIEW 3 MORE

TOTAL PAGES IN THIS WEBSITE

8

OTHER SITES

gameprograming.jp gameprograming.jp

親子で参加のゲームプログラミング教室

やる気がないのは、なぜ 子供が勉強もせずにゲームばかりしている、 こんな悩みを持つ親御さんは、 多いのではな. やる気がないのは、なぜ 子供が勉強もせずにゲームばかりしている、 こんな悩みを持つ親御さんは、 多いのではな. UnityTips 1] 回転するキューブを作る の続きを読む.

gameprogrammer-tensyoku.com gameprogrammer-tensyoku.com

ゲームプログラマー転職ナビ

gameprogrammer-university.com gameprogrammer-university.com

ゲームプログラマーになるための大学・学部・学科選び|GP就職ナビ

ゲームプログラマーになるための大学 学部 学科選び GP就職ナビ. ゲームプログラマーになるための大学 学部 学科の選び方 GP就職ナビ. 現役ゲームプログラマーが教える ゲームプログラマーになるための大学 学部 学科の選び方、就職や面接情報.

gameprogrammer.com gameprogrammer.com

Domain is Parked

Mailing List, Articles. The mailing list is dedicated to the art, science, and business, of programming games. Our mailing list and is especially tolerant of beginners. We were all beginners once. Click here to view the mailing list archive. Click here for Terms and Conditions of use.

gameprogrammer.net gameprogrammer.net

A GameProgrammer's Journey | A personal gamedevelopment blog

A GameProgrammer's Journey. A personal gamedevelopment blog. Unity Pacman part 3. I’ve put quite a lot of hours into my Pacman clone, the last few days. Usually I mix up my evenings or even weekends with other stuff besides working on the game, but now, I just had to keep working on it. I suppose its partly due to some of the new features, but I […]. Unity3d 4 & mobile. May 26, 2013. Pacman clone update #4. May 12, 2013. Unity Pacman part 3. May 6, 2013. Unity Pacman part 2. April 21, 2013. My Pacman clo...

gameprogrammerproject.blogspot.com gameprogrammerproject.blogspot.com

Game programmer in the making

Game programmer in the making. Sunday, September 28, 2014. Hello, long time no see. Today I learned some things about pointers. Using namespace std;. Cout "Pointer demonstration" endl;. Short pointerto = 39;. Short * ptr = &pointerto;. Cout "printing adresse: " ptr endl;. Cout "printing value in adresse: " *ptr endl;. Cout "printing adresse and adding 1: " ptr 1 endl;. Cout "printing value in adresse and adding 1: " *ptr 1 endl;. Tuesday, August 26, 2014. Cash Register v.0.2.2. Using namespace std;.

gameprogrammersnotebook.blogspot.com gameprogrammersnotebook.blogspot.com

A game programmer's notebook

A game programmer's notebook. My blog about my adventures in game development, with code reviews and occasionally an article or two. Sunday, 17 August 2014. My games - Ali Baba And The 40 Thieves. Note: In this post, I want mostly to describe motivations, the game itself, the creative process, and rant a little about problems I had, discussion on technical issues will take place in a future post about Game Boy development. GBJam's rules are the following:. You must make a Game Boy-themed game. A set of t...

gameprogrammertechnicalartist.blogspot.com gameprogrammertechnicalartist.blogspot.com

Game Programmer Technical Artist

Game Programmer Technical Artist. Sunday, November 24, 2013. It has been a while, so what happened? Well, things were going smoothly in February last year, and then, a seemingly unending supply of new projects hit. Online classes) has turned things into a whirlwind of time spent doing many other things besides blogging. Along the way, I was also getting involved in CUDA and some of the interesting GPU problems available which I think are worthy of a few posts, especially if I can get something interestin...

gameprogramming.blogfa.com gameprogramming.blogfa.com

برنامه نویسی بازی

اشتراک گذاری تجربیات طراحی و ساخت بازی های کامپیوتری. دسترسی سریع به مطالب. به دلیل گستردگی مباحث این پست رو برای راحتی دسترسی به موضوعات مختلف و مطالب مربوط به اونها به صورت ثابت قرار میدهم. الگوهای طراحی (Design Patterns). نوشته شده توسط AAohammad لینک ثابت. تفاوت اعلان (Declaration) و تعریف (Definition) در سی :. مطلبی که در ادامه آمده است، ترجمهی این مقاله. میتوان گفت در بسیاری از موارد اعلان با تعریف در هم میآمیزند، به جز در موارد زیر که فقط اعلان را داریم:. تابعی که بدنه ندارد (Function Prototype):.